public void GameOver() { music.volume = 0.4f; music.pitch = 0.65f; scoreText.text = "Your Score: " + score.ToString(); instructionsPanel.GetComponent <Animator>().SetTrigger("InstructionsOut"); scoreUI.GetComponent <Animator>().SetTrigger("ScoreOut"); gameOver = true; obstacles.CancelObstacles(); gameOverPanel.SetActive(true); SoundManager.instance.PlayGameOverSound(0.8f); }