예제 #1
0
    IEnumerator path()
    {
        while (currentPos.y > endPos.y)
        {
            float addDistance = UnityEngine.Random.Range(minObsDistance, maxObsDistance);
            float line        = lines[UnityEngine.Random.Range(0, lines.Count)];
            currentPos = new Vector3(line, currentPos.y - addDistance, currentPos.z);
            if (currentPos.y <= endPos.y)
            {
                break;
            }

            GameObject newObs = pool.SpawnFromPool("Bird", currentPos) as GameObject;
            calledObjects.Add(newObs);

            yield return(null);
        }
    }