public void Update() { if (mousePosition == null) { mousePosition = new ObservedValue <GridPoint2>(gridEvents.MousePosition); mousePosition.OnValueChange += PaintHighlight; } mousePosition.Value = gridEvents.MousePosition; if (currentShape == null) { return; } if (Input.GetMouseButtonDown(0)) { LeftClick(); } if (Input.GetMouseButtonDown(1)) { RightClick(); } if (Input.GetKeyDown(KeyCode.R)) { RotateShape(); } if (Input.GetKeyDown(KeyCode.F)) { FlipShape(); } }
// Use this for initialization void Awake() { gpsObject = this; deltaDistance = new ObservedValue<float>(0); timeOfLastDistanceUpdate = DateTime.UtcNow.Second; state = new ObservedValue<LocationState>(LocationState.Initializing); latitude = 0f; longitude = 0f; }
// Use this for initialization void Awake() { if (numHealthPots == null) { numHealthPots = new ObservedValue <int>(0); } else { numHealthPots = new ObservedValue <int>(numHealthPots.Value); } if (numCritPots == null) { numCritPots = new ObservedValue <int>(0); } else { numCritPots = new ObservedValue <int>(numCritPots.Value); } if (numAttackPots == null) { numAttackPots = new ObservedValue <int>(0); } else { numAttackPots = new ObservedValue <int>(numAttackPots.Value); } healthPot = ItemList.itemMasterList[ItemList.HEALTH_POTION]; critPot = ItemList.itemMasterList[ItemList.CRIT_POTION]; attackPot = ItemList.itemMasterList[ItemList.ATTACK_POTION]; if (healthPotsText != null) { healthPotsText.text = "x" + numHealthPots.Value; numHealthPots.OnValueChange += () => { healthPotsText.text = "x" + numHealthPots.Value; }; } if (critPotsText != null) { critPotsText.text = "x" + numCritPots.Value; numCritPots.OnValueChange += () => { critPotsText.text = "x" + numCritPots.Value; }; } if (attackPotsText != null) { attackPotsText.text = "x" + numAttackPots.Value; numAttackPots.OnValueChange += () => { attackPotsText.text = "x" + numAttackPots.Value; }; } }
void Awake() { if (gold == null) { gold = new ObservedValue <int>(0); lootGold = new ObservedValue <int>(0); experience = new ObservedValue <int>(0); level = new ObservedValue <int>(1); totalDistance = new ObservedValue <float>(0); health = new ObservedValue <int>(100); } else { gold = new ObservedValue <int>(gold.Value); lootGold = new ObservedValue <int>(lootGold.Value); experience = new ObservedValue <int>(experience.Value); level = new ObservedValue <int>(level.Value); totalDistance = new ObservedValue <float>(totalDistance.Value); health = new ObservedValue <int>(health.Value); } crit = new ObservedValue <int>(0); attackStrength = 5 + level.Value + equippedWeapon.baseAttack; if (defenseModifier == 0) { defenseModifier = 1; } else { defenseModifier = equippedArmor.attributeValue; } maxHealth = 100 + 10 * level.Value; critFactor = 4 + Mathf.RoundToInt((equippedWeapon.critModifier - 1f) * 40); loadPlayer(); if (equippedWeapon.Equals(ItemList.noItem) || equippedWeapon.Equals(default(item))) { equipWeapon(ItemList.itemMasterList[ItemList.WOOD_SWORD]); } if (died) { health.Value = maxHealth / 2; lootGold = new ObservedValue <int>(0); } if (GameState.atCamp) { gold.Value += lootGold.Value; lootGold.Value = 0; } savePlayer(); instance = this; }
private void BaseConstructor(TimeStruct initialTime) { minuteTimer = new Clock(); timeObserver = new ObservedValue <TimeStruct>(initialTime); minuteTimer.Reset(60f); minuteTimer.OnClockExpired += () => { timeObserver.Value += TimeStruct.OneMinute; minuteTimer.Reset(60f); }; }
public void Reset() { foreach (var cell in grid.Cells) { cell.SetState(true, -1, false); } gameOverText.gameObject.SetActive(false); gameOver = new ObservedValue <bool>(false); gameOver.OnValueChange += () => { gameOverText.gameObject.SetActive(gameOver.Value); }; linesCount = new ObservedValue <int>(0); linesCount.OnValueChange += () => { linesCountText.text = linesCount.Value.ToString(); }; AddNewCells(); }
public override void InitGrid() { gridEvents = GetComponent <GridEventTrigger>(); Grid.Apply(c => c.GetComponent <PolyominoCell>().Init()); puzzleGrid = new PuzzleGrid <Polyominoes.Pentomino.Type>(Grid); currentShapeType = Polyominoes.Pentomino.Type.F; currentShape = new ObservedValue <TightShape2>(new TightShape2(Polyominoes.Pentomino.Shapes[currentShapeType])); currentShape.OnValueChange += PaintHighlight; currentShape.OnValueChange += UpdateCurrentShape; UpdateCurrentShape(); }
public void Reset() { foreach (var point in Grid.Points) { dataGrid[point] = false; (Grid[point].GetComponent <SpriteCell>()).Color = offColor; } moveCount = new ObservedValue <int>(0); moveCount.OnValueChange += () => { moveCountText.text = moveCount.Value.ToString(); }; gameOverText.gameObject.SetActive(false); gameOver = new ObservedValue <bool>(false); gameOver.OnValueChange += () => { gameOverText.gameObject.SetActive(gameOver.Value); }; CreatePuzzle(); }
public WebMetricsAggregateState(string instanceName) : base(instanceName) { _lock = new object(); TotalObservedTime = new ElapsedTime(ElapsedTime.ElapsedTimeUnitType.Milliseconds); TotalObservedRequests = new SumTotal(_lock); ResponseBodyLengthMinimum = new ObservedValue(ObservationType.Minimum); ResponseBodyLengthMaximum = new ObservedValue(ObservationType.Maximum); ResponseBodyLengthAverage = new MeanAverage(TotalObservedRequests, _lock); _responseBodyLengthComposite = new CompositeCounter( new ICounter <long>[] { ResponseBodyLengthMinimum, ResponseBodyLengthMaximum, ResponseBodyLengthAverage }, _lock); RequestMillisecondsMinimum = new ObservedValue(ObservationType.Minimum); RequestMillisecondsMaximum = new ObservedValue(ObservationType.Maximum); RequestMillisecondsAverage = new MeanAverage(TotalObservedRequests, _lock); _requestMillisecondsComposite = new CompositeCounter( new ICounter <long>[] { RequestMillisecondsMinimum, RequestMillisecondsMaximum, RequestMillisecondsAverage }, _lock); RequestHandlerMillisecondsMinimum = new ObservedValue(ObservationType.Minimum); RequestHandlerMillisecondsMaximum = new ObservedValue(ObservationType.Maximum); RequestHandlerMillisecondsAverage = new MeanAverage(TotalObservedRequests, _lock); _requestHandlerMillisecondsComposite = new CompositeCounter( new ICounter <long>[] { RequestHandlerMillisecondsMinimum, RequestHandlerMillisecondsMaximum, RequestHandlerMillisecondsAverage }, _lock); }
public void Start() { markers = new List <GameObject>(); observedCurve = new ObservedValue <CurveType>(curve); observedCurve.OnValueChange += UpdateCurveType; observedMarker = new ObservedValue <MarkerType>(markerType); observedMarker.OnValueChange += UpdateMarkers; observedColoring = new ObservedValue <ColoringType>(coloringType); observedColoring.OnValueChange += Generate; pointCount = new ObservedValue <int>(pointMax); pointCount.OnValueChange += UpdateCurvePoints; UpdateCurveType(); }
public void Start() { hp = new ObservedValue <int>(startingHp); }
void Start() { coins = new ObservedValue <int>(0); coins.OnValueChange += UpdateUI; }