예제 #1
0
 private void BindSkill(string skill, ObserveHeroSkill skillComp)
 {
     try
     {
         SysSkillMainVo skillData   = SkillUtility.GetSkillData(skill, -1, -1);
         string         skill_icon  = skillData.skill_icon;
         Texture        mainTexture = ResourceManager.Load <Texture>(skill_icon, true, true, null, 0, false);
         skillComp.Texture.mainTexture = mainTexture;
         if (skillComp.Level)
         {
             int skillLevel = this._hero.skillManager.GetSkillLevel(skill);
             skillComp.Level.text = skillLevel.ToString();
         }
         float num         = 0f;
         float skillCDTime = this._hero.GetSkillCDTime(skill);
         if (skillCDTime > 0f)
         {
             num = this._hero.GetCDTime(skill) / skillCDTime;
         }
         skillComp.Mask.fillAmount = num;
         this.SetMaskEnableStatus(skillComp.Mask, num);
     }
     catch (Exception e)
     {
         ClientLogger.LogException(e);
     }
 }
예제 #2
0
 private void Awake()
 {
     UIEventListener.Get(this.Back.gameObject).onClick = delegate
     {
         this.OnClickHero();
     };
     this.ResetReliveState();
     for (int i = 0; i < 4; i++)
     {
         ObserveHeroSkill component = this.Skills.transform.GetChild(i).GetComponent <ObserveHeroSkill>();
         this._skillComps.Add(component);
     }
     for (int j = 0; j < 6; j++)
     {
         UITexture component2 = this.Equips.transform.GetChild(j).Find("icon").GetComponent <UITexture>();
         this._equipIcons.Add(component2);
     }
 }