IEnumerator Start() { if (!Caching.enabled) { Debug.LogError("対応端末ではありません。"); yield break; } while (!Caching.ready) { yield return(null); } Caching.maximumAvailableDiskSpace = RequiredDiskSpaceByte; DownloadProgresSlider.maxValue = 1; ObservableAssetBundle.Initialize() .Subscribe(_ => ObservableAssetBundle.LoadAssetBundle <AudioClip>(AssetBundlePath, AssetName, this) .Subscribe(clip => { DownloadProgresSlider.value = 1; DonwloadStatusText.text = "BGMダウンロード完了"; BgmAudioSource.clip = clip; BgmAudioSource.outputAudioMixerGroup = Mixer.FindMatchingGroups("BGM").FirstOrDefault(); BgmAudioSource.Play(); AssetBundleManager.UnloadAssetBundle(AssetBundlePath); })); }
void Start() { InitializeSourceURL(); ObservableAssetBundle.Initialize() .Subscribe(_ => ObservableAssetBundle.LoadAssetBundle <GameObject> (assetBundlePath, assetName) .Subscribe(assetGameObject => { GameObject obj = Instantiate(assetGameObject) as GameObject; obj.transform.position = new Vector3(0.0f, 0.0f, 0.0f); AssetBundleManager.UnloadAssetBundle(assetBundlePath); })); }
// Use this for initialization void Start() { ObservableAssetBundle.Initialize().Subscribe(_ => { foreach (var monster in Monsters) { var obj = new GameObject("monster" + monster); var script = obj.AddComponent <AssetBundleSpriteImage>(); script.AssetBundlePath = "monsters"; script.AssetName = monster.ToString(); obj.transform.SetParent(ParentTransform, false); } }); }
IEnumerator Start() { if (!Caching.enabled) { yield break; } while (!Caching.ready) { yield return(null); } if (string.IsNullOrEmpty(AssetBundlePath)) { yield return(null); } Sprite sprite; var key = Tuple.Create(AssetBundlePath, AssetName); if (Loaded.TryGetValue(key, out sprite)) { _targetImage.sprite = sprite; _targetImage.enabled = true; IsDone = true; yield break; } ObservableAssetBundle.Initialize() .Subscribe(_ => ObservableAssetBundle.LoadAssetBundle <Sprite>(AssetBundlePath, AssetName) .Subscribe(x => { _targetImage.sprite = x; _targetImage.enabled = true; IsDone = true; Loaded[key] = x; })); }