private void OnAppObscured(object sender, ObscuredEventArgs e) { if (e.IsLocked == false) { fCoronaPanel.Runtime.Suspend(); } }
private void RootFrame_Obscured(object sender, ObscuredEventArgs e) { if (_goBackTimer != null) { _goBackTimer.Stop(); } }
private void rootframe_Obscured(object sender, ObscuredEventArgs e) { if (e.IsLocked) { IsRunningUnderLock = e.IsLocked; } }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { obscuredTime = DateTime.Now; if (e.IsLocked) { timer.Stop(); } //UpdateUserInterface(); }
private void RootFrame_Obscured(object sender, ObscuredEventArgs e) { if (m_uploadService != null) { m_wasLocked = true; pauseButton.IsEnabled = false; startButton.IsEnabled = true; m_isStopped = true; m_uploadService.Stop(); } }
/// <summary> /// GETS CALLED WHEN PHONE IS INTERRUPTED (I.E. NOTIFICATIONS, PHONE CALLS, LOCK SCREEN) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void App_Obscured(object sender, ObscuredEventArgs e) { // THIS WILL LET US KNOW LATER ON, IF RE-ACTIVATED // THAT WE NEED TO SHOW THE PAUSE GRID: Globals.bDeactivated = true; //Globals.bCancel = true; if (Globals.bGameIsStarted) { GameHelper.PauseGame(true); } }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { if (e.IsLocked) { _phoneLocked = e.IsLocked; if (!IsRunUnderLockScreenEnabled) { StopClient(); } StopCounterTimer(); } }
// and some code could be here void OnObscured(Object sender, ObscuredEventArgs e) { }
private static void RootFrame_Obscured(object sender, ObscuredEventArgs e) { IsObscured = true; IsLocked = e.IsLocked; }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { MainViewModel.Freeze(); }
private void RootFrameOnObscured(object sender, ObscuredEventArgs obscuredEventArgs) { if (null != Utilities.MainPageControl) Utilities.MainPageControl.OnScreenLock(); }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { obscuredTime = DateTime.Now; UpdateUserInterface(); }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { }
// Obscured correspond à un appui sur le bouton lock screen, donc il représente également Unobscured quand l'écran était éteint. void OnObscured(Object sender, ObscuredEventArgs e) { ScreenObscurtionEvent ob = new ScreenObscurtionEvent { Type = Database.EventType.Obscurtion, Date = DateTime.Now }; list.Add(ob); System.Diagnostics.Debug.WriteLine("ob"); ScreenObscurtionEvent screenEvent; if (_isScreenObscured) { screenEvent = new ScreenObscurtionEvent { Type = Database.EventType.Obscurtion, Date = DateTime.Now }; _isScreenObscured = false; txtUnobs.Text = "Unobscured at " + DateTime.Now.ToString(); System.Diagnostics.Debug.WriteLine("Unobscured."); } else { screenEvent = new ScreenObscurtionEvent { Type = Database.EventType.Unobscurtion, Date = DateTime.Now }; _isScreenObscured = true; txtObs.Text = "Obscured at " + DateTime.Now.ToString(); System.Diagnostics.Debug.WriteLine("Obscured."); } App.DatabaseAccess.AddScreenObscurtionEvent(screenEvent); }
public virtual void OnObscured(object sender, ObscuredEventArgs e) { }
void OnObscured(object sender, ObscuredEventArgs e) { //Microsoft.Phone.Applications.Common.AccelerometerHelper.Instance.Active = false; Debug.writeToIO("Obscured"); //accelerometer.Stop(); }
private void rootFrameObscured(object sender, ObscuredEventArgs e) { dt.Stop(); isPhoneObscured = true; }
//function that handles incoming call void OnObscured(object sender, ObscuredEventArgs e) { if (tracking == true) { pauseAction(); } }
private void Application_Obscured(object sender, ObscuredEventArgs args) { }
/// <summary> /// on screen lock /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void onScreenLock(object sender, ObscuredEventArgs e) { if (DataController != null) { DataController.Save(true); } }
private void rootFrame_Obscured(object sender, ObscuredEventArgs e) { }
private void RootFrame_Obscured(object sender, ObscuredEventArgs e) { ToggleDispatcherTimer(false); }
private void Obscured(object sender, ObscuredEventArgs args) { LoadHistory(); }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { obscuredTime = DateTime.Now; if (e.IsLocked) timer.Stop(); //UpdateUserInterface(); }
public void RootFrame_Obscured(object sender, ObscuredEventArgs e) { Debug.WriteLine("[App] Obscured"); // FIXME // BackgroundProcessController.Instance.CallController.IsRenderingVideo = false; }
private void RootFrame_Obscured(object sender, ObscuredEventArgs e) { Debug.WriteLine("RootFrame_Obscured"); if (e.IsLocked) { Debug.WriteLine("IsLocked == true"); } }
private void frame_Obscured(object sender, ObscuredEventArgs e) { var handler = this.Obscured; if (handler != null) { handler(sender, e); } }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { System.Diagnostics.Debug.WriteLine("Obscured..."); }
void RootFrame_Obscured(object sender, ObscuredEventArgs e) { UnityPlayer.UnityApp.Obscure(); }
private static void Application_Obscured(object sender, ObscuredEventArgs e) { AccelerometerHelper.Instance.IsActive = false; }
public void RootFrame_Obscured(object sender, ObscuredEventArgs e) { Debug.WriteLine("[App] Obscured"); BackgroundProcessController.Instance.CallController.IsRenderingVideo = false; }
private void RootFrame_Obscured(object sender, ObscuredEventArgs e) { if (Settings.DisableApplicationIdleDetection && !LampDevice.IsDisposed && !IsLampDeviceInUse) { LampDevice.Dispose(); } }
void rootframe_Obscured(object sender, ObscuredEventArgs e) { if (e.IsLocked) { IsRunningUnderLock = e.IsLocked; } }
void rootFrame_Obscured(object sender, ObscuredEventArgs e) { FMRadio.Instance.PowerMode = RadioPowerMode.Off; acc.Stop(); geoW.Stop(); }