private void Start() { townHallInRange = false; planetRotationControls = GameObject.Find("Planet").GetComponent <PlanetRotationControls>(); townHalls = new List <GameObject>(); hitPlanet = false; isUsingButton = false; canPlaceTheObject = false; canInstantiateObject = false; gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); doOnce = true; objectsInrangeChecker = gameManager.GetComponent <ObjectsInRangeChecker>(); }