override protected void UpdateObj(ObjectsData data = null) { if (data != null) { Debug.Log("Exception argument in UpdateObj branch class"); return; } foreach (var item in GeneralController.m_savedata.m_obj) { if (item.id == this.id) { string[] tmpText = new string[1]; tmpText[0] = textCs.text; item.texts = tmpText; int[] tmpColor = new int[1]; tmpColor[0] = (int)ColorClass.dic [textCs.color]; item.Colors = tmpColor; base.UpdateObj(item); return; } } }
public static void SpawnObjects(ObjectsData objectData, Transform parent, MeshSettings meshSettings, int seed) { Random.seed = seed; while (true) { if (parent.FindChild("ObjectsWorld")) { DestroyImmediate(parent.FindChild("ObjectsWorld").gameObject); } else { break; } } GameObject objPreParent = new GameObject("ObjectsWorld"); objPreParent.transform.parent = parent; objPreParent.transform.position = parent.position; for (int i = 0; i < objectData.objectList.Count; i++) { if (objectData.objectList[i].pointsToSpawn.Count > 0 && objectData.objectList[i].isSpawn) { GameObject objParent = new GameObject(); if (objectData.objectList[i].objectToSpawn == null) { objParent.name = "Default Cube"; } else { objParent.name = objectData.objectList[i].objectToSpawn.name; } objParent.transform.parent = objPreParent.transform; objParent.transform.position = objPreParent.transform.position; objParent.transform.localPosition = Vector3.zero; for (int k = 0; k < objectData.objectList[i].pointsToSpawn.Count; k++) { Vector3 position = new Vector3(objectData.objectList[i].pointsToSpawn[k].x, objectData.objectList[i].pointsToSpawn[k].y, objectData.objectList[i].pointsToSpawn[k].z); GameObject objChild; if (objectData.objectList[i].objectToSpawn == null) { objChild = GameObject.CreatePrimitive(PrimitiveType.Cube); objChild.name = "Default Cube Child " + k; } else { objChild = Instantiate(objectData.objectList[i].objectToSpawn); objChild.name = objectData.objectList[i].objectToSpawn.name + " - " + k + 1; } objChild.transform.parent = objParent.transform; objChild.transform.localPosition = position; objChild.transform.rotation = new Quaternion(objChild.transform.rotation.x, objChild.transform.rotation.y + Random.Range(0, 10), objChild.transform.rotation.z, objChild.transform.rotation.w); objChild.transform.localScale = new Vector3(objChild.transform.localScale.x + objectData.objectList[i].ScaleOffset + Random.Range(0, 1), objChild.transform.localScale.y + objectData.objectList[i].ScaleOffset + Random.Range(0, 1), objChild.transform.localScale.z + objectData.objectList[i].ScaleOffset + Random.Range(0, 1)); } } } }
static void Main(String[] args) { objectsData = new ObjectsData(); objectList = new CObjectCollection(); String connectionString = "Data Source=localhost;Initial Catalog=pulse_db_game;User ID=root;Password=84@41%%wi96^4"; dbConnection = new MySqlConnection(connectionString); dbConnection.Open(); /* * initCollection(); * LuaFramework frame = new LuaFramework(); * frame.BindLuaAPIFunction(new testApi()); * frame.BindLuaAPIFunction(new InitApi()); * frame.BindLuaAPIFunction(new MapApi()); * frame.ExecuteFile("main.lua"); */ ThreadStart tStart = new ThreadStart(listen); Thread serverThread = new Thread(tStart); serverThread.Start(); Thread.Sleep(100); Console.ReadLine(); }
ObjectsData GetPooledObject() { foreach (ObjectsData child in PooledObjects) // Found a pooled object { if (!child.aPooledObject.activeInHierarchy) { child.aPooledObject.SetActive(true); return(child); } } // Could not find a pooled object. Creating a new object GameObject clone; clone = Instantiate(spikePrefab, wayPoints[0], spikePrefab.transform.rotation) as GameObject; clone.transform.parent = gameObject.transform; ObjectsData temp = new ObjectsData(); temp.aPooledObject = clone; temp.headingToThisIndex = 0; PooledObjects.Add(temp); return(temp); }
override protected void UpdateObj(ObjectsData data = null) { if (data != null) { Debug.Log("Exception argument in UpdateObj branch class"); return; } foreach (var item in GeneralController.m_savedata.m_obj) { if (item.id == this.id) { string[] tmp = new string[text.Length]; for (int count = 0; count < text.Length; count++) { tmp[count] = text[count].GetComponent <Text>().text; } item.texts = tmp; int[] tmpColor = new int[text.Length]; for (int count = 0; count < text.Length; count++) { tmpColor[count] = (int)ColorClass.dic [text[count].GetComponent <Text>().color]; } item.Colors = tmpColor; item.lineNum = tmp.Length; base.UpdateObj(item); return; } } }
override protected void LoadSaveDataMain(ObjectsData data) { int difference = data.lineNum - defaultLineNum; if (difference > 0) { for (int count = 0; count < difference; count++) { LineEdit(EditorDirect.Up, EditorAct.Add); } } else if (difference < 0) { difference = Mathf.FloorToInt(Mathf.Abs((float)difference)); for (int count = 0; count < difference; count++) { LineEdit(EditorDirect.Down, EditorAct.Remove); } } for (int count = 0; count < data.lineNum; count++) { text[count].GetComponent <Text>().text = data.texts[count]; text[count].GetComponent <Text>().color = ColorClass.list[data.Colors[count]][1]; ColorBlock colorBlock = button[count].GetComponent <Button>().colors; colorBlock.normalColor = ColorClass.list[data.Colors[count]][0]; colorBlock.highlightedColor = ColorClass.list[data.Colors[count]][0]; colorBlock.disabledColor = ColorClass.list[data.Colors[count]][0]; colorBlock.pressedColor = ColorClass.list[data.Colors[count]][1]; button[count].GetComponent <Button>().colors = colorBlock; } }
public static void Save() { //save to a certain path savePath = Application.dataPath + "/Saved_Scenes/" + SaveFile + ".txt"; File.WriteAllText(savePath, ""); objects.Clear(); //save objects properties in current scene as JASON format FileStream fileStream = new FileStream(savePath, FileMode.Create); using (StreamWriter writer = new StreamWriter(fileStream)) { foreach (GameObject obj in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects()) { if (obj.GetComponent <MeshFilter>() != null) { objects.Add(obj); ObjectsData tempData = new ObjectsData(); tempData.type = obj.GetComponent <MeshFilter>().sharedMesh.name; tempData.name = obj.name; tempData.position = obj.transform.position; tempData.scale = obj.transform.localScale; tempData.rotation = obj.transform.rotation.eulerAngles; string data = JsonUtility.ToJson(tempData); writer.Write(data); writer.Write("\n"); } } } }
public GameObject Create(ObjectsData data) { _GetInstanceGameObjectFromObjectData(data); instanceTargetObj.GetComponent <ButtonTranspoter>().LoadSaveDataTrans(data); return(instanceTargetObj); }
override protected void AddNewObjBrunch(ref ObjectsData data) { if (data == null) { Debug.Log("data is null"); return; } data.type = (int)thisObjType; data.Colors [0] = (int)ColorClass.dic[(Color32)imageCs.color]; //editMethods.ChooseColor(imageCs.color); }
virtual protected void UpdateObj(ObjectsData data = null) { if (data == null) { Debug.Log("Exception argument in UpdateObj base class"); return; } DataAccess(data); return; }
private void LoadSaveDataBefore(ObjectsData data) { InitializeSetParam(); this.id = data.id; this.type = (ObjType)data.type; this.lineNum = data.lineNum; Vector3 position = new Vector3(data.posX, data.posY, 1); this.gameObject.transform.localPosition = position; this.gameObject.transform.localScale = new Vector3(data.scaling, data.scaling, 0); }
override protected void LoadSaveDataMain(ObjectsData data) { textCs.text = data.texts[0]; textCs.color = ColorClass.list[data.Colors[0]][1]; ColorBlock colorBlock = buttonCs.colors; colorBlock.normalColor = ColorClass.list[data.Colors[0]][0]; colorBlock.highlightedColor = ColorClass.list[data.Colors[0]][0]; colorBlock.disabledColor = ColorClass.list[data.Colors[0]][0]; colorBlock.pressedColor = ColorClass.list[data.Colors[0]][1]; buttonCs.colors = colorBlock; }
private void AddNewObj() { var data = new ObjectsData(); InitializeSetParam(); AddNewObjBrunch(ref data); data.id = GetCurId; DataAccess(data); GeneralController.SetNewObject(data, this); Debug.Log("いがあああ" + data.type); }
private void DataAccess(ObjectsData data) { data.lineNum = this.lineNum; data.posX = this.transform.localPosition.x; Debug.Log("save data.posx = " + data.posX); data.posY = this.transform.localPosition.y; Debug.Log("save data.posy = " + data.posY); data.angle = this.transform.rotation.eulerAngles.z; Debug.Log("save data.angle = " + data.angle); data.scaling = this.transform.localScale.x; Debug.Log("save data.scaling = " + data.scaling); }
override protected void AddNewObjBrunch(ref ObjectsData data) { if (data == null) { Debug.Log("data is null"); return; } data.type = (int)thisObjType; data.texts = new string[1]; data.texts[0] = textCs.text; data.Colors = new int[1]; data.Colors [0] = (int)ColorClass.dic [(Color32)textCs.color]; }
static public void RemoveObject(long id) { var tmpObjList = new List <ObjectsData> (); tmpObjList.AddRange(m_savedata.m_obj); ObjectsData tmpA = null; foreach (var item in tmpObjList) { if (item.id == id) { tmpA = item; } if (item.id > id) { item.id--; } } if (tmpA != null) { tmpObjList.Remove(tmpA); m_savedata.m_general.curId--; } m_savedata.m_obj = tmpObjList.ToArray(); BaseObj tmpB = null; foreach (var item in instatiatedObj) { if (item.ID == id) { tmpB = item; } if (item.ID > id) { item.ID--; } } if (tmpB != null) { instatiatedObj.Remove(tmpB); } curId--; }
static public void SetNewObject(ObjectsData data, BaseObj obj) { int length = m_savedata.m_obj.Length; ObjectsData[] tmpArray = new ObjectsData[length + 1]; for (int count = 0; count < length + 1; count++) { if (count == length) { tmpArray [count] = data; } else { tmpArray [count] = m_savedata.m_obj [count]; } } m_savedata.m_obj = tmpArray; instatiatedObj.Add(obj); }
IEnumerator C_SpikeMovement(ObjectsData SpikeClone) { bool isMoving = true; while (isMoving) { yield return(null); while (Vector2.Distance(SpikeClone.aPooledObject.transform.localPosition, wayPoints[SpikeClone.headingToThisIndex]) > 0.01f) { SpikeClone.aPooledObject.transform.localPosition = Vector3.MoveTowards(SpikeClone.aPooledObject.transform.localPosition, wayPoints[SpikeClone.headingToThisIndex], Time.deltaTime * moveSpeed * speedMultiplier); yield return(null); } SpikeClone.aPooledObject.transform.localPosition = wayPoints[SpikeClone.headingToThisIndex]; if (forward) { SpikeClone.headingToThisIndex++; if (SpikeClone.headingToThisIndex > 3) { SpikeClone.headingToThisIndex = 3; isMoving = false; } } else { SpikeClone.headingToThisIndex--; if (SpikeClone.headingToThisIndex < 0) { SpikeClone.headingToThisIndex = 0; isMoving = false; } } yield return(null); } SpikeClone.aPooledObject.SetActive(false); yield return(null); }
public TerrainChunk(Vector2 coord, HeightMapSettings heightMapSettings, MeshSettings meshSettings, LODInfo[] detailLevels, int colliderLODIndex, Transform parent, Transform viewer, Material material, ObjectsData objectsData, int number) { this.coord = coord; this.detailLevels = detailLevels; this.colliderLODIndex = colliderLODIndex; this.heightMapSettings = heightMapSettings; this.meshSettings = meshSettings; this.viewer = viewer; this.objectsData = objectsData; sampleCentre = coord * meshSettings.meshWorldSize / meshSettings.meshScale; Vector2 position = coord * meshSettings.meshWorldSize; bounds = new Bounds(position, Vector2.one * meshSettings.meshWorldSize); meshObject = new GameObject("TerrainChunk" + number); meshRenderer = meshObject.AddComponent <MeshRenderer>(); meshFilter = meshObject.AddComponent <MeshFilter>(); meshCollider = meshObject.AddComponent <MeshCollider>(); meshRenderer.material = material; meshObject.transform.position = new Vector3(position.x, 0, position.y); meshObject.transform.parent = parent; SetVisible(false); lodMeshes = new LODMesh[detailLevels.Length]; for (int i = 0; i < detailLevels.Length; i++) { lodMeshes[i] = new LODMesh(detailLevels[i].lod); lodMeshes[i].updateCallback += UpdateTerrainChunk; if (i == colliderLODIndex) { lodMeshes[i].updateCallback += UpdateCollisionMesh; } } maxViewDst = detailLevels [detailLevels.Length - 1].visibleDstThreshold; }
override protected void AddNewObjBrunch(ref ObjectsData data) { if (data == null) { Debug.Log("data is null"); return; } data.type = (int)thisObjType; lineNum = text.Length; data.lineNum = lineNum; data.texts = new string[lineNum]; data.Colors = new int[lineNum]; for (int count = 0; count < lineNum; count++) { data.texts [count] = text [count].GetComponent <Text>().text; data.Colors [count] = (int)ColorClass.dic [text [count].GetComponent <Text>().color]; } }
public void _GetInstanceGameObjectFromObjectData(ObjectsData data) { foreach (var item in GeneralController.instanceThisGameObject.GetComponent <CreateObjControll>().instanceCreateObjects) { targetObjType = item.GetComponent <ButtonTranspoter>().type; Debug.Log("searching object type == " + targetObjType); if (targetObjType == (ObjType)data.type) { Debug.Log("hit object type == " + targetObjType); targetObjOriginal = item; break; } } if (targetObjOriginal == null) { Debug.LogWarning("not found this argument type"); return; } InstantiateObj(); }
void Start() { if (restartOnReset) { EventManager.resetObjects += Reset; } float spriteHeight = 0; foreach (Transform child in transform) // Populate the SubObjects list { ObjectsData temp = new ObjectsData(); if (child.GetComponent <SpriteRenderer> () != null) // Populate the SpriteHeight list { SpriteRenderer TEMP = child.GetComponent <SpriteRenderer> (); spriteHeight = (TEMP.sprite.bounds.size.y * child.transform.localScale.y); } else { spriteHeight = 0; } temp.objectsPosition = child.transform; temp.startingPosition = child.transform.localPosition; temp.endingPositon = child.transform.localPosition + new Vector3(0, spriteHeight, 0); SubObjects.Add(temp); } maxIndex = SubObjects.Count - 1; SubObjects [maxIndex].isLastObject = true; startingPosition = gameObject.transform.position; if (enableOnStart) { Start_Machine(); } }
public void LoadSaveDataTrans(ObjectsData data) { script.LoadSaveData(data); }
private void LoadSaveDataAfter(ObjectsData data) { this.gameObject.transform.rotation = Quaternion.Euler(new Vector3(0, 0, data.angle)); }
virtual protected void AddNewObjBrunch(ref ObjectsData data) { }
virtual public void LoadSaveData(ObjectsData data) { LoadSaveDataBefore(data); LoadSaveDataMain(data); LoadSaveDataAfter(data); }
override protected void LoadSaveDataMain(ObjectsData data) { imageCs.color = editMethods.GetColor(data.Colors[0], ColorDepth.thin); }
public GameObject GetSelectTargetObject(long id) { ObjectsData data = _GetSelectedObjectData(id); return(GetComponent <CreateObjControll> ().Create(data)); }
IEnumerator C_In_Out(ObjectsData singleObject) { // Calcuate start and ending position singleObject.isActive = true; do { if (singleObject.extending) { while (singleObject.duration <= 1) // Move Out { singleObject.duration += Time.deltaTime * speed * speedMultiplier; singleObject.objectsPosition.localPosition = Vector3.Lerp(singleObject.startingPosition, singleObject.endingPositon, singleObject.duration); yield return(null); } singleObject.extending = false; yield return(null); while (singleObject.duration >= 0) // Move In { singleObject.duration -= Time.deltaTime * speed * speedMultiplier; singleObject.objectsPosition.localPosition = Vector3.Lerp(singleObject.startingPosition, singleObject.endingPositon, singleObject.duration); yield return(null); } singleObject.extending = true; } else { while (singleObject.duration >= 0) // Move In { singleObject.duration -= Time.deltaTime * speed * speedMultiplier; singleObject.objectsPosition.localPosition = Vector3.Lerp(singleObject.startingPosition, singleObject.endingPositon, singleObject.duration); yield return(null); } singleObject.extending = true; } { if (objectResetDelay != 0 && !waitForReset) { yield return(new WaitForSeconds(objectResetDelay)); } else { yield return(null); } } }while(!waitForReset); singleObject.isActive = false; if (singleObject.isLastObject) { if (forward) { currentIndex = 0; } else { currentIndex = maxIndex; } yield return(new WaitForSeconds(delayBetweenReset / speedMultiplier)); StartCoroutine("C_LoopThroughList"); } }
public void AddObjectToSaveList(ObjectsData objectsData) { listOfObjects.Add(objectsData); }