private void OnTriggerEnter(Collider other) { //if (other.name == "RaceCar") // theCanavs.gameObject.SetActive(false); if (objectivesTracker.getCurrentPosition() > 1) { objectivesTracker.setCurrentPosition(objectivesTracker.getCurrentPosition() - 1); } AlertEnemyController.SetActive(true); Debug.Log("passed through"); }
// Update is called once per frame void Update() { int distanceBetweenPlayers = (int)Vector3.Distance(enemyAI.transform.position, player.transform.position) * 10; if (distanceBetweenPlayers <= 500) { if (objectivesTracker.getCurrentPosition() == 1) { textOne.text = "2nd "; textTwo.text = "2nd "; } else { textOne.text = "1st "; textTwo.text = "1st "; } textOne.text += distanceBetweenPlayers.ToString() + "m"; textTwo.text += distanceBetweenPlayers.ToString() + "m"; } else { textOne.text = ""; textTwo.text = ""; } }
// Update is called once per frame void Update() { textmeshPro.text = objectivesTracker.getCurrentPosition() + " / " + objectivesTracker.getTotalPlayers(); }