static void LoadItems() { NetworkBehavior.LoadNetworks(user_app_path); procedural_settings = new ProceduralScript("procedural.txt"); physical_settings = new ProceduralScript("physical.txt"); Debug.Log("Calling LoadHardwareTypes"); CatalogBehavior.LoadHardwareTypes(); CatalogBehavior.LoadCatalog(user_app_path); OrganizationScript.LoadOrganization(); GameObject ws = GameObject.Find("WorkSpace"); WorkSpaceScript ws_script = (WorkSpaceScript)ws.GetComponent(typeof(WorkSpaceScript)); WorkSpaceScript.LoadWorkSpace(); dac_groups = new DACGroups(); UserBehavior.LoadUsers(); AssetBehavior.LoadAssets(); ComputerBehavior.LoadAllComputers(); DeviceBehavior.LoadDevices(user_app_path); ITStaffBehavior.LoadStaffFromFile(); ZoneBehavior.LoadZones(); ObjectivesBehavior.LoadObjectives(); //UserBehavior.UpdateStatus(); //LoadMainOffice(); }
// Update is called once per frame void Update() { float delta = Time.deltaTime; elapsed_since_receive += delta; if (elapsed_since_receive > 0.1f) { elapsed_since_receive = 0.0f; } else { return; } //Debug.Log("call receive"); int len = ReceiveMsg(); while (len > 0) { if (!server_ready) { if (read_string == "ready") { Debug.Log("IPCManager got server ready"); server_ready = true; GameLoadBehavior.AfterServerReady(); SendRequest("begin"); SendRequest("on_screen:" + menus.UI_SCREEN_OFFICE); } return; } string command = read_string; string message = null; //Debug.Log("buf [" + read_string + "]"); if (read_string.IndexOf(':') > 0) { message = ccUtils.GetCommand(read_string, out command); } //Debug.Log("IPC update got command " + command + " message [" + message+"]"); switch (command) { case "status": //Debug.Log("got status %s" + message); GameStatusScript.UpdateStatus(message); break; case "attack_log": //Debug.Log("got status %s" + message); AttackLogScript.AddEntry(message); break; case "load_computer": ComputerBehavior.LoadOneComputer(message + ".sdf"); break; case "load_device": DeviceBehavior.LoadOneDevice(message + ".sdf"); break; case "user_status": UserBehavior.UpdateStatus(message); break; case "ticker": scrolling_text.AddTicker(message); break; case "withdraw_ticker": scrolling_text.WithdrawTicker(message); break; case "message": MessageScript message_panel = (MessageScript)menus.menu_panels["MessagePanel"].GetComponent(typeof(MessageScript)); message_panel.ShowMessage(message); break; case "yes_no": YesNoScript yesno_panel = (YesNoScript)menus.menu_panels["YesNoPanel"].GetComponent(typeof(YesNoScript)); yesno_panel.ShowMessage(message); break; case "tool_tip": ToolTipScript.AddTip(message); break; case "objective": ObjectivesBehavior.ObjectiveStatus(message); break; case "phase": ObjectivesBehavior.PhaseDone(message); break; case "lose": SendRequest("exit"); QuitGame(); break; case "remove_computer": ComputerBehavior.RemoveComputer(message); break; default: Debug.Log("nothing to do for " + command + " " + message); break; } len = ReceiveMsg(); } }
private void checkSelect() { if (clicked_was == "" && clicked != "") { // new click, advise engine IPCManagerScript.DialogUp(); } else if (clicked_was != "" && clicked == "" && active_screen == "office") { IPCManagerScript.DialogClosed(); } if (clicked_was == "menu" && clicked != "" && clicked != "menu") { // new click, advise engine Debug.Log("clicked is " + clicked); if (screen_dict.ContainsKey(clicked)) { IPCManagerScript.SendRequest("on_screen:" + screen_dict[clicked]); } } else if (clicked_was != "menu" && clicked_was != "" && clicked == "" && active_screen == "office") { if (screen_dict.ContainsKey(clicked_was)) { IPCManagerScript.SendRequest("on_screen:" + UI_SCREEN_OFFICE); } } clicked_was = clicked; //Debug.Log("checkSelect"); //if (clicked == "" && !inHelp && Event.current.type != EventType.MouseDown) if (clicked == "" && !inHelp) { string pplabel = "Pause"; if (GameStatusScript.isPaused()) { pplabel = "Play"; } //Debug.Log( && Event.current.type == EventType.Layout GUILayout.BeginArea(new Rect(5, 5, 150, 100)); GUILayout.BeginHorizontal(); if (GUILayout.Button(pplabel)) { //Debug.Log("got button, send " + pplabel); IPCManagerScript.SendRequest(pplabel); //startup.doUserPause(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); } else if (clicked == "menu") { WindowRect = GUI.Window(1, WindowRect, MenuItemsFunc, "Menu"); } else if (clicked == "help") { Debug.Log("asked help"); //Application.OpenURL("file://" + startup.helpHome + "/README.html"); clicked = ""; } else if (clicked == "Buy") { Debug.Log("clicked Buy"); CatalogBehavior.doMenu(); } else if (clicked == "Hire") { Debug.Log("clicked Hire"); ITStaffBehavior.doItems(); } else if (clicked == "Objectives") { Debug.Log("clicked Objectives"); ObjectivesBehavior.doItems(); } else if (clicked == "Zones") { Debug.Log("clicked Zones"); ZoneBehavior.doItems(); } else if (clicked == "Save") { Debug.Log("clicked Save"); string fname = System.IO.Path.Combine(GameLoadBehavior.user_app_path, "debug_save.sdf"); IPCManagerScript.SendRequest("save:" + fname); } //else if (clicked == "Servers" || clicked == "Workstations" || clicked == "Devices" ||clicked == "Buying") else if (clicked.StartsWith("Catalog:")) { CatalogBehavior.doItems(); } else if (clicked.StartsWith("Component:")) { ComponentBehavior.doItems(); } else if (clicked.StartsWith("User:")) { UserBehavior.doItems(); } }