//---> ObjectView Steuerung<---// public void UpdateObjectView() { ObjectView.Nodes.Clear(); foreach (Layer l in Editor.Default.level.layerList) { TreeNode layerTreeNode = ObjectView.Nodes.Add(l.name); layerTreeNode.Tag = l; foreach (LevelObject lo in l.loList) { if (lo is InteractiveObject || lo is CollisionObject || lo is SoundObject || lo is TextureObject) { TreeNode levelObjectTreeNode = layerTreeNode.Nodes.Add(lo.name); levelObjectTreeNode.Tag = lo; } } } ObjectView.ExpandAll(); }