public void Death() { //TODO: DO the rest of the stuff for the death, animation, and show title spawner.Spawn(); inventoryUI.SetActive(true); Destroy(this.gameObject); }
public void PlayGame() { //Play Game setup cam.SetActive(false); playerSpawn.Spawn(); nonMMObject.SetActive(true); idScript.gameStarted = true; this.gameObject.SetActive(false); }