// Add a section to the document public static Section AddSection(this Document document, PageFormat pageFormat, ObjectSetup setup = null) { Section section = document.AddSection(); section.PageSetup = document.DefaultPageSetup.Clone(); section.PageSetup.PageFormat = pageFormat; if (setup != null) { if (setup.Width != null) { section.PageSetup.PageWidth = setup.Width.Value; } if (setup.Height != null) { section.PageSetup.PageHeight = setup.Height.Value; } if (setup.Margin != null) { section.PageSetup.TopMargin = string.Format("{0}cm", setup.Margin.Top); section.PageSetup.LeftMargin = string.Format("{0}cm", setup.Margin.Left); section.PageSetup.RightMargin = string.Format("{0}cm", setup.Margin.Right); section.PageSetup.BottomMargin = string.Format("{0}cm", setup.Margin.Bottom); } } return(section); }
// Use this for initialization void Start() { _player = GameObject.Find("Player").GetComponent <Player>(); _objectSetup = Follow; _objectSetup += CheckSprite; DontDestroyOnLoad(gameObject); }