// Start is called before the first frame update void Start() { nextLocation = this.transform.position; navAgent = this.GetComponent <NavMeshAgent>(); if (!NPCSearch.critters.Contains(this.gameObject)) { NPCSearch.critters.Add(this.gameObject); } if (!NPCSearch_No_FSM.critters.Contains(this.gameObject)) { NPCSearch_No_FSM.critters.Add(this.gameObject); } if (!NPCSearch_ClassBased.critters.Contains(this.gameObject)) { NPCSearch_ClassBased.critters.Add(this.gameObject); } if (objectPool == null) { objectPool = FindObjectOfType <ObjectPool_Advanced>(); } }
private void Start() { objectPool = FindObjectOfType <ObjectPool_Advanced>(); }