void Loop() { while (true) { try { Coordinate Waypoint; float angle, dist; UInt32 timeNow = MM_GetTime(); UInt32 diff = (timeNow - lastUpdateTime); lastUpdateTime = timeNow; if (Waypoints.Count != 0) { Waypoint = Waypoints.First(); if (Waypoint != null) { angle = TerrainMgr.CalculateAngle(objectMgr.getPlayerObject().Position, Waypoint); dist = TerrainMgr.CalculateDistance(objectMgr.getPlayerObject().Position, Waypoint); if (angle == objectMgr.getPlayerObject().Position.O) { if (dist > 1) { Flag.SetMoveFlag(MovementFlags.MOVEMENTFLAG_FORWARD); UpdatePosition(diff); lastUpdateTime = timeNow; } else { Waypoints.Remove(Waypoint); } } else { Flag.SetMoveFlag(MovementFlags.MOVEMENTFLAG_NONE); objectMgr.getPlayerObject().Position.O = angle; } } } else { Flag.Clear(); Flag.SetMoveFlag(MovementFlags.MOVEMENTFLAG_NONE); } } catch (Exception ex) { //Exchange.OnNewLog("Exception Occured"); //Exchange.OnNewLog("Message: " + ex.Message); ///Exchange.OnNewLog("Stacktrace: " + ex.StackTrace); } } }
void Loop() { while (true) { try { if (Targets.Count > 0) { Assets.Scripts.World.Object target = Targets.First(); float dist = TerrainMgr.CalculateDistance(objectMgr.getPlayerObject().Position, target.Position); if (dist > 1) { movementMgr.Waypoints.Add(target.Position); } else if (dist < 1 && !isFighting) { //client.Attack(target); isFighting = true; } else if (isFighting && target.Health < 0) { isFighting = false; Targets.Remove(target); } else if (isFighting && target.Health > 0) { Debug.LogWarning(target.Health.ToString()); } } } catch (Exception ex) { Debug.LogWarning("Exception Occured"); Debug.LogWarning("Message: " + ex.Message); Debug.LogWarning("Stacktrace: " + ex.StackTrace); } } }
void Loop() { while (true) { try { if (Targets.Count > 0) { Object target = Targets.First(); float dist = TerrainMgr.CalculateDistance(objectMgr.getPlayerObject().Position, target.Position); if (dist > 1) { movementMgr.Waypoints.Add(target.Position); } else if (dist < 1 && !isFighting) { client.Attack(target); isFighting = true; } else if (isFighting && target.Health < 0) { isFighting = false; Targets.Remove(target); } else if (isFighting && target.Health > 0) { Console.WriteLine(target.Health); } } } catch (Exception ex) { Log.WriteLine(LogType.Error, "Exception Occured"); Log.WriteLine(LogType.Error, "Message: {0}", ex.Message); Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace); } } }