/// <summary> /// Link multiple prims into a linkset /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param> /// <param name="localIDs">An array which contains the IDs of the objects to link</param> /// <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks> public void LinkPrims(Simulator simulator, List<uint> localIDs) { ObjectLinkPacket packet = new ObjectLinkPacket(); packet.AgentData.AgentID = Client.Self.AgentID; packet.AgentData.SessionID = Client.Self.SessionID; packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count]; for (int i = 0; i < localIDs.Count; i++) { packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock(); packet.ObjectData[i].ObjectLocalID = localIDs[i]; } Client.Network.SendPacket(packet, simulator); }
/// <summary> /// Link multiple prims into a linkset /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param> /// <param name="localIDs">An array which contains the IDs of the objects to link</param> /// <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks> public void LinkPrims(Simulator simulator, List<uint> localIDs) { ObjectLinkPacket packet = new ObjectLinkPacket(); packet.AgentData.AgentID = Network.AgentID; packet.AgentData.SessionID = Network.SessionID; packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count]; int i = 0; foreach (uint localID in localIDs) { packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock(); packet.ObjectData[i].ObjectLocalID = localID; i++; } Network.SendPacket(packet, simulator); }
protected virtual void ProcessInPacket(Packet Pack) { ack_pack(Pack); if (debug) { if (Pack.Type != PacketType.AgentUpdate) { Console.WriteLine(Pack.Type.ToString()); } } if (this.ProcessPacketMethod(Pack)) { //there is a handler registered that handled this packet type return; } else { System.Text.Encoding _enc = System.Text.Encoding.ASCII; switch (Pack.Type) { case PacketType.CompleteAgentMovement: if (this.m_child) { this.UpgradeClient(); } ClientAvatar.CompleteMovement(m_world); ClientAvatar.SendInitialPosition(); break; case PacketType.RegionHandshakeReply: m_world.SendLayerData(this); break; case PacketType.AgentWearablesRequest: ClientAvatar.SendInitialAppearance(); foreach (SimClient client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); this.OutPacket(objupdate); client.ClientAvatar.SendAppearanceToOtherAgent(this); } } m_world.GetInitialPrims(this); break; case PacketType.AgentIsNowWearing: AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; //Console.WriteLine(Pack.ToString()); break; case PacketType.AgentSetAppearance: AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; // Console.WriteLine(appear.ToString()); this.ClientAvatar.SetAppearance(appear); break; case PacketType.ObjectAdd: m_world.AddNewPrim((ObjectAddPacket)Pack, this); break; case PacketType.ObjectLink: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); ObjectLinkPacket link = (ObjectLinkPacket)Pack; uint parentprimid = 0; OpenSim.world.Primitive parentprim = null; if (link.ObjectData.Length > 1) { parentprimid = link.ObjectData[0].ObjectLocalID; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == parentprimid) { parentprim = (OpenSim.world.Primitive)ent; } } for (int i = 1; i < link.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == link.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).MakeParent(parentprim); } } } } break; case PacketType.ObjectScale: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); break; case PacketType.ObjectShape: ObjectShapePacket shape = (ObjectShapePacket)Pack; for (int i = 0; i < shape.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == shape.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]); } } } break; case PacketType.RequestImage: RequestImagePacket imageRequest = (RequestImagePacket)Pack; for (int i = 0; i < imageRequest.RequestImage.Length; i++) { m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); } break; case PacketType.TransferRequest: //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); TransferRequestPacket transfer = (TransferRequestPacket)Pack; m_assetCache.AddAssetRequest(this, transfer); break; case PacketType.AgentUpdate: ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack); break; case PacketType.ObjectImage: ObjectImagePacket imagePack = (ObjectImagePacket)Pack; for (int i = 0; i < imagePack.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == imagePack.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry); } } } break; case PacketType.ObjectFlagUpdate: ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == flags.AgentData.ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags); } } break; case PacketType.AssetUploadRequest: AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); break; case PacketType.RequestXfer: //Console.WriteLine(Pack.ToString()); break; case PacketType.SendXferPacket: this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); break; case PacketType.CreateInventoryFolder: CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); //Console.WriteLine(Pack.ToString()); break; case PacketType.CreateInventoryItem: //Console.WriteLine(Pack.ToString()); CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) { this.UploadAssets.CreateInventoryItem(createItem); } else { // Console.Write(Pack.ToString()); this.CreateInventoryItem(createItem); } break; case PacketType.FetchInventory: //Console.WriteLine("fetch item packet"); FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; m_inventoryCache.FetchInventory(this, FetchInventory); break; case PacketType.FetchInventoryDescendents: FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; m_inventoryCache.FetchInventoryDescendents(this, Fetch); break; case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; //Console.WriteLine(Pack.ToString()); for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); if (asset != null) { // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); if (asset != null) { //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { //Console.WriteLine("trying to update inventory item, but asset is null"); } } } else { m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]);; } } break; case PacketType.ViewerEffect: ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; foreach (SimClient client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { viewer.AgentData.AgentID = client.AgentID; viewer.AgentData.SessionID = client.SessionID; client.OutPacket(viewer); } } break; case PacketType.RequestTaskInventory: // Console.WriteLine(Pack.ToString()); RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); bool foundent = false; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == requesttask.InventoryData.LocalID) { replytask.InventoryData.TaskID = ent.uuid; replytask.InventoryData.Serial = 0; replytask.InventoryData.Filename = new byte[0]; foundent = true; } } if (foundent) { this.OutPacket(replytask); } break; case PacketType.UpdateTaskInventory: // Console.WriteLine(Pack.ToString()); UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); if (myinventory != null) { if (updatetask.UpdateData.Key == 0) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) { LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; AssetBase assBase = this.m_assetCache.GetAsset(noteaid); if (assBase != null) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == updatetask.UpdateData.LocalID) { if (ent is OpenSim.world.Primitive) { this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); } } } } } } } } break; case PacketType.AgentAnimation: if (!m_child) { AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; for (int i = 0; i < AgentAni.AnimationList.Length; i++) { if (AgentAni.AnimationList[i].StartAnim) { ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID; ClientAvatar.anim_seq = 1; ClientAvatar.SendAnimPack(); } } } break; case PacketType.ObjectSelect: ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; for (int i = 0; i < incomingselect.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).GetProperites(this); break; } } } break; } } }
void ObjectLinkHandler(Packet packet, Agent agent) { ObjectLinkPacket link = (ObjectLinkPacket)packet; List <SimulationObject> linkSet = new List <SimulationObject>(); for (int i = 0; i < link.ObjectData.Length; i++) { SimulationObject obj; if (!server.Scene.TryGetObject(link.ObjectData[i].ObjectLocalID, out obj)) { //TODO: send an error message return; } else if (obj.Prim.OwnerID != agent.AgentID) { //TODO: send an error message return; } else { linkSet.Add(obj); } } for (int i = 0; i < linkSet.Count; i++) { linkSet[i].LinkNumber = i + 1; ObjectUpdatePacket update = new ObjectUpdatePacket(); update.RegionData.RegionHandle = server.RegionHandle; update.RegionData.TimeDilation = UInt16.MaxValue; update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; update.ObjectData[0] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, server.RegionHandle, linkSet[i].Prim.PrimData.State, linkSet[i].Prim.Flags); if (linkSet[i].Prim.ParentID > 0) { //previously linked children SimulationObject parent; if (server.Scene.TryGetObject(linkSet[i].Prim.ParentID, out parent)) { //re-add old root orientation linkSet[i].Prim.Position = parent.Prim.Position + Vector3.Transform(linkSet[i].Prim.Position, Matrix4.CreateFromQuaternion(parent.Prim.Rotation)); linkSet[i].Prim.Rotation *= parent.Prim.Rotation; } } if (i > 0) { //subtract root prim orientation linkSet[i].Prim.Position = Vector3.Transform(linkSet[i].Prim.Position - linkSet[0].Prim.Position, Matrix4.CreateFromQuaternion(Quaternion.Identity / linkSet[0].Prim.Rotation)); linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation; //set parent ID update.ObjectData[0].ParentID = linkSet[0].Prim.LocalID; } else { //root prim update.ObjectData[0].ParentID = 0; } update.ObjectData[0].ObjectData = SimulationObject.BuildObjectData( linkSet[i].Prim.Position, linkSet[i].Prim.Rotation, Vector3.Zero, Vector3.Zero, Vector3.Zero); server.UDP.BroadcastPacket(update, PacketCategory.State); } }