/// <summary> /// get necessary data for layers in a region /// </summary> /// <param name="layers">requested layers, namely agent, primitive and terrain</param> public void initialize(string[] layers) { m_hasAgentLyr = false; m_hasObjLyr = false; m_hasTerrainLyr = false; for (int i = 0; i < layers.Length; i++) { switch (layers[i]) { case "agent": m_agentLyr = new AgentLayer(m_scene); m_agentLyr.initialize(); m_hasAgentLyr = true; break; case "primitive": m_objLyr = new ObjectLayer(m_scene); m_objLyr.initialize(); m_hasObjLyr = true; break; case "terrain": m_terrainLyr = new TerrainLayer(m_scene); m_terrainLyr.initialize(); m_hasTerrainLyr = true; break; default: break; } } }