void Start(){


		foreach (GameObject searchable in GameObject.FindGameObjectsWithTag("Search")) {		//creates list of searchable gameobjects

			searchSpots.Add(searchable);
		}

		for (int i = 0; i < searchSpots.Count; i++) {				//createes a list of items for mom and dad relative to searchable objects
			DadRandom(Random.Range(0,6));
			dadItems.Add(temp);
			MomRandom(Random.Range(0,6));
			momItems.Add(temp);
		}

		momItems[Random.Range(0,searchSpots.Count)] = "Rope"; 					//insert rope randomly into mom's list

		for (int i = 0; i < searchSpots.Count; i++) {								//assigns items out to searchable gameobjects

			objectScript = searchSpots[i].GetComponent<ObjectHolder>();
			objectScript.SetItems(momItems[i],dadItems[i]);
		}

	}