/// <summary> /// Sends a(n) <see cref="GameEvent"/> to a session /// </summary> public void SendEvent(int sessionId, GameEvent gameEvent, MessageParameters messageParameters) { var parameters = ObjectDataMemberMapper.GetValues <DataMemberAttribute>(gameEvent); parameters.Add(0, sessionId); var eventData = new EventData(gameEvent.EventCode, parameters); this.SendEvent(eventData, new SendParameters { ChannelId = messageParameters.ChannelId, Encrypted = messageParameters.Encrypted, }); }
/// <summary> /// Sends a(n) <see cref="GameOperationResponse"/> to a session /// </summary> public void SendOperationResponse(int sessionId, GameOperationResponse gameResponse, MessageParameters messageParameters) { var parameters = ObjectDataMemberMapper.GetValues <DataMemberAttribute>(gameResponse); parameters.Add(0, sessionId); var operationResponse = new OperationResponse(gameResponse.OperationCode, parameters) { ReturnCode = gameResponse.ReturnCode, DebugMessage = gameResponse.DebugMessage }; this.SendOperationResponse(operationResponse, new SendParameters { ChannelId = messageParameters.ChannelId, Encrypted = messageParameters.Encrypted, }); }
/// <summary> /// Converts properties of an object to <see cref="P:Photon.SocketServer.OperationRequest.Parameters"/>. /// Included properties require the <see cref="T:Photon.SocketServer.Rpc.DataMemberAttribute"/>. /// </summary> /// <param name="dataContract"> /// The properties of this object are mapped to <see /// cref="P:Photon.SocketServer.OperationRequest.Parameters"/>. /// </param> public void SetParameters(object dataContract) { this.Parameters = (dataContract == null) ? null : ObjectDataMemberMapper.GetValues <DataMemberAttribute>(dataContract); }
public Dictionary <byte, object> ToDictionary() { return(ObjectDataMemberMapper.GetValues <DataMemberAttribute>(this)); }