void ResetObjectSpawner(ObjectCreation TEMP) { TEMP.gameObject.transform.position = new Vector3(0, 0, 0); TEMP.gameObject.transform.localScale = new Vector3(1, 1, 1); TEMP.gameObject.transform.rotation = Quaternion.identity; TEMP.ResetObjectSpawner(); }
void Reset() { StopAllCoroutines(); objectSpawner.ResetObjectSpawner(); if (IsEnabled) { StartCoroutine("C_StartSpawner"); } }