public override void ApplyDebuff(ObjectController applyer, ObjectController target) { base.ApplyDebuff(applyer, target); ModAmount = (float)System.Math.Round(target.GetMaxStats(STATSTYPE.DAMAGE) * (DMG_DEC_Percentage / 100), 1); target.DecCurrStats(STATSTYPE.DAMAGE, ModAmount); target.ActiveVFXParticle(VFX); AudioSource.PlayClipAtPoint(SFX, target.transform.position, GameManager.SFX_Volume); }