public void OnRefreshHero() { if (m_CurCard == null) { return; } int count = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count; for (int i = 0; i < count; ++i) { ObjectCard card = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList() [i]; if (card.GetGuid() == m_CurCard.GetGuid()) { m_CurCard = card; break; } } // 更新英雄信息 UpdateHeroInfo(); // 更新资质信息 UpdateQualification(); // 更新下面属性面板 UpdateHeroAttr(); // 更新右边属性面板 if (m_CurAttrPanel != null) { m_CurAttrPanel.ShowHeroInfo(m_CurCard); } }
/// <summary> /// 更新显示 /// </summary> void UpdateSkin() { List <int> SkinList = SkinItemRaek(); for (int i = 0; i < SkinList.Count; i++) { UI_HeroSkinItem SkinItem = goList[i].GetComponent <UI_HeroSkinItem>(); //if (i == 0) //{ // //经典时装 // SkinItem.HeroSkinState = HE_SKIN_STATE.SKIN_HAVE; //} if (m_CurCard.GetHeroData().GetHeroViewID() == SkinList[i]) { //默认选择的时装 SkinItem.HeroSkinState = HE_SKIN_STATE.SKIN_DEF; } else { //判断当前角色有没有获得的英雄时装 SkinItem.HeroSkinState = playerHeroSkinList.Contains(SkinList[i]) ? HE_SKIN_STATE.SKIN_HAVE : HE_SKIN_STATE.SKIN_NOT_HAVE; } //处理时装Item逻辑 SkinItem.ShowHeroSkinItem(SkinList[i], (int)m_CurCard.GetGuid().GUID_value); } }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { HeroObject = heroObject; _Herodata = heroObject.GetHeroRow(); HeroType = _Herodata.getClientSignType()[0]; _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroObject.GetHeroData().GetHeroViewID()); SetBaseInfo(heroObject.GetHeroData().Level); InterfaceControler.GetInst().ShowHeroImg(_Herodata, AttackType_Img, JobType_Img, RaceType_Img); SetFormationNum(); YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { YetUpFrontImg.SetActive(true); } } }
public void AddProperty(byte num) { CPeiyangHero chero = new CPeiyangHero(); chero.herokey = (int)obj.GetGuid().GUID_value; chero.slotnum = num; IOControler.GetInstance().SendProtocol(chero); }
private void LevelUP(byte distance) { CHeroLevelUpSpeed clus = new CHeroLevelUpSpeed(); clus.levelnum = distance; clus.herokey = (int)objc.GetGuid().GUID_value; IOControler.GetInstance().SendProtocol(clus); isBanInput = true;//禁止输入 }
private void onSendMessge() { //向服务器发送消息 升级 CHeroSkillup chsu = new CHeroSkillup(); byte num = (byte)m_Index; chsu.skillnum = num; chsu.herokey = (int)m_Card.GetGuid().GUID_value; IOControler.GetInstance().SendProtocol(chsu); }
//显示是否上阵 void InitIsUpFront() { if (selfTransform.FindChild("Parent/Box_Eff/HeroFrameLight01").gameObject != null) { SelectBox = selfTransform.FindChild("Parent/Box_Eff/HeroFrameLight01").gameObject; } if (selfTransform.FindChild("Parent/DownFrontImg").gameObject != null) { DownFeontImg = selfTransform.FindChild("Parent/DownFrontImg").gameObject; } if (selfTransform.FindChild("Parent/YetUpFrontImg").gameObject != null) { YetUpFrontImg = selfTransform.FindChild("Parent/YetUpFrontImg").gameObject; } Formationstate = FormationState.Null; YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); SelectBox.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { Formationstate = FormationState.Upstate; YetUpFrontImg.SetActive(true); if (UI_Form.GetInst().GetGuid() != null && UI_Form.GetInst().GetGuid().GUID_value == HeroObject.GetGuid().GUID_value) { Formationstate = FormationState.DownState; YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(true); SelectBox.SetActive(true); } } } }
public void OnRefreshHero() { //SortHero (); if (m_CurCard == null) { m_CurCard = m_HeroList [0]; } int count = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count; for (int i = 0; i < count; ++i) { ObjectCard card = m_HeroList [i]; if (card.GetGuid() == m_CurCard.GetGuid()) { m_CurCard = card; break; } } // 刷新英雄列表 //m_HeroLayout.UpdateCell (); // 更新英雄信息 UpdateHeroInfo(); // 更新资质信息 UpdateQualification(); // 更新下面属性面板 UpdateHeroAttr(); // 更新右边属性面板 if (m_CurAttrPanel != null) { m_CurAttrPanel.ShowHeroInfo(m_CurCard); } if (isEquipType) { m_EquipmentPanel.UpdateInfo(m_CurCard); } Show3DModel(m_CurCard); }
//升品按钮回调 private void onQualityProBtnClick() { m_PrevCard = new ObjectCard(); m_PrevCard.GetHeroData().Copy(this.m_Card.GetHeroData()); if (ObjectSelf.GetInstance().Money >= m_HeroT.getGold() && m_HeroT.getStageUpTargetID() != -1 && m_HeroT.getStuff() > 0 && InterfaceControler.GetInst().ReturnItemCount(m_HeroT.getStuff()) >= m_HeroT.getNumbers()) { CStarUpHero csh = new CStarUpHero(); csh.herokey = (int)m_Card.GetGuid().GUID_value; IOControler.GetInstance().SendProtocol(csh); } else { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("ui_yingxiongqianghua_shengji6"), transform); } }
/// <summary> /// 返回已上阵的英雄列表 and 未上阵的英雄列表 /// </summary> /// <param name="_list">未上阵的英雄列表</param> /// <returns></returns> public List <ObjectCard> GetYetFormList(ref List <ObjectCard> _list) { _list.Clear(); int idx = 0; List <ObjectCard> tempList = new List <ObjectCard>(); for (int i = 0; i < m_HeroList.Count; i++) { ObjectCard card = m_HeroList[i]; if (ObjectSelf.GetInstance().Teams.IsHeroInTeam(card.GetGuid(), ref idx)) { tempList.Add(card); } else { _list.Add(card); } } return(tempList); }
/// <summary> /// 当卡牌英雄数据发生改变的时候; /// </summary> /// <param name="ev"></param> void OnCardHeroDataChanged(GameEvent ev) { if (mObjectCard == null) { return; } if (ev == null || ev.data == null) { LogManager.LogError("卡牌数据变动信息为null"); return; } int heroKey = (int)ev.data; if ((int)(mObjectCard.GetGuid().GUID_value) == heroKey) { //刷新当前界面; UpdateUIForm(); } }
private int GetHeroCardSortKey(ObjectCard hero, bool accordingToLv = false) { int _weightFactorTeam = 1000000; // int _weightFactorExploration = 100000; int _weightFactoQuality; int _weightFactorLevel; if (accordingToLv) { _weightFactoQuality = 1; _weightFactorLevel = 100; } else { _weightFactoQuality = 1000; _weightFactorLevel = 1; } var _objSelf = ObjectSelf.GetInstance(); int _sortKey = 0; bool[] _teamArray = _objSelf.Teams.GetHeroInTeamList(hero.GetGuid()); for (int i = 0; i < _teamArray.Length; i++) { if (_teamArray[i]) { _sortKey += (_teamArray.Length - i) * 2 - 1; } } _sortKey *= _weightFactorTeam; _sortKey += _weightFactoQuality * (hero.GetHeroRow().getQuality()); _sortKey += _weightFactorLevel * (hero.GetHeroData().Level); return(_sortKey); }
/// <summary> /// 显示StateBtn 文字状态 /// </summary> private void ShowBtnState() { m_State = FormationState.Upstate; int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { return; } if (UI_SelectHeroMgr.Inst.GetCard() == null) { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; //移动状态 if (pMemberGuiD.GUID_value == m_Card.GetGuid().GUID_value) { m_State = FormationState.MoveState; break; } } } else { //下阵状态 if (UI_SelectHeroMgr.Inst.GetCard().GetGuid().GUID_value == m_Card.GetGuid().GUID_value) { m_State = FormationState.DownState; } else { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; //移动状态 if (pMemberGuiD.GUID_value == m_Card.GetGuid().GUID_value) { m_State = FormationState.MoveState; break; } else//更换状态 { m_State = FormationState.ChangeState; } } } } m_StateBtnTxt.text = StateBtnStr(m_State); m_StateBtn.interactable = true; m_StateBtn.GetComponent <Image>().color = Color.white; /* m_StateBtn.gameObject.SetActive(true);*/ if (m_State == FormationState.MoveState || m_State == FormationState.DownState) { m_YetUpStateOBJ.SetActive(true); } else { m_YetUpStateOBJ.SetActive(false); } if (UI_SelectHeroMgr.Inst.SelectPos == 0)//选择位置是前排 { if (UI_SelectHeroMgr.Inst.GetCard() != null && UI_SelectHeroMgr.Inst.GetCard().GetHeroRow().getQosition() == 1)//该位置英雄为防御型 { if (m_State == FormationState.MoveState) { int count = UI_FormMgr.Inst.GetBackHeroGuids().Count; for (int i = 0; i < count; i++) { if (UI_FormMgr.Inst.GetBackHeroGuids().Contains(m_Card.GetGuid().GUID_value))//当前英雄站在后排 { /*m_StateBtn.gameObject.SetActive(false);*/ m_StateBtn.interactable = false; m_StateBtn.GetComponent <Image>().color = Color.gray; } } } } } else { if (m_HeroT.getQosition() == 1) { /* m_StateBtn.gameObject.SetActive(false);*/ m_StateBtn.interactable = false; m_StateBtn.GetComponent <Image>().color = Color.gray; } } }