private void DrawAllMatrix() { if (Correct_Height != AnT.Size.Height || Correct_Width != AnT.Size.Width) { if (Correct_Height != AnT.Size.Height) { Correct_Height = AnT.Size.Height; } if (Correct_Width != AnT.Size.Width) { Correct_Width = AnT.Size.Width; } Gl.glViewport(0, 0, AnT.Width, AnT.Height); } Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Glu.gluPerspective(45, (float)AnT.Width / (float)AnT.Height, 0.1, 200); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glClearColor(0.7f * 1.2f, 0.999f * 1.2f, 0.568f * 1.2f, 1.0f);//фон редактить здесь Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glEnable(Gl.GL_DEPTH_TEST); Gl.glEnable(Gl.GL_LIGHTING); Gl.glEnable(Gl.GL_LIGHT0); Gl.glEnable(Gl.GL_COLOR_MATERIAL); Gl.glColor3d(0.31, 0.31, 0.31); Gl.glRotated(-90, 1, 0, 0); Gl.glRotated(90, 0, 0, 1); Shtativ.DrawModel(); DrawGround();//КАТЯ, СТОЛ УБИРАЕТСЯ ЗДЕСЬ!!! Gl.glRotated(-90, 0, 0, 1); Gl.glRotated(90, 1, 0, 0); Gl.glColor3d(0.31, 0.31, 0.31); Gl.glPushMatrix(); Gl.glRotatef(-90, 1, 0, 0); Gl.glTranslatef(0, 0, 1); Gl.glRotated(Angle, 0, -1, 0); Gl.glTranslatef(0, 0, -1); if (TopMount_radioButton.Checked == true) { Gl.glTranslatef(0, 0, 1 - Object3.Get_Height() / 10); Glut.glutSolidCylinder(0.01d, 1, 200, 1); Gl.glColor3d(0, 0.0, 0.0); for (int i = 1; i < 20; i++) { Gl.glTranslatef(0, 0, 0.05f); Glut.glutSolidCylinder(0.0101d, 0.002, 200, 1); } Gl.glTranslatef(0, 0, -0.95f); Gl.glColor3d(0.75, 0, 0); Glut.glutSolidCylinder(0.0120d, 0.025, 200, 1); Gl.glColor3d(0.31, 0.31, 0.31); } if (BottomMount_radioButton.Checked == true) { Gl.glTranslatef(0, 0, 1 + Object4.Get_Height() / 10); Gl.glRotatef(-180, 1, 0, 0); Glut.glutSolidCylinder(0.01d, 1, 200, 1); Gl.glColor3d(0, 0.0, 0.0); for (int i = 1; i < 20; i++) { Gl.glTranslatef(0, 0, 0.05f); Glut.glutSolidCylinder(0.0101d, 0.002, 200, 1); } Gl.glColor3d(0.75, 0, 0); Gl.glTranslatef(0, 0, 0.025f); Glut.glutSolidCylinder(0.0120d, 0.025, 200, 1); Gl.glTranslatef(0, 0, -0.975f); Gl.glColor3d(0.31, 0.31, 0.31); } Gl.glColor3d(0.31, 0.31, 0.31); Gl.glDisable(Gl.GL_COLOR_MATERIAL); Gl.glPushMatrix(); Object1.Drawobject(); Object2.Drawobject(); Object3.Drawobject(false); Object4.Drawobject(true); Gl.glPopMatrix(); Gl.glPopMatrix(); Gl.glDisable(Gl.GL_DEPTH_TEST); Gl.glDisable(Gl.GL_LIGHTING); Gl.glDisable(Gl.GL_LIGHT0); Gl.glLoadIdentity(); Gl.glRotated(camXRot, 1, 0, 0); Gl.glRotated(camYRot, 0, 1, 0); Gl.glTranslated(camXPos, camYPos, camZPos); Gl.glTranslated(0, -0.5, -2.5); Gl.glFlush();//? AnT.Invalidate(); }