public void UpdateSkillBarInfo(int nSkillIndex) { m_nSkillIndex = nSkillIndex; Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } if (m_nSkillIndex > 0 && m_nSkillIndex < _mainPlayer.OwnSkillInfo.Length) { int nSkillId = _mainPlayer.OwnSkillInfo[m_nSkillIndex].SkillId; Tab_SkillEx _skillEx = TableManager.GetSkillExByID(nSkillId, 0); if (_skillEx != null) { Tab_SkillBase _skillBase = TableManager.GetSkillBaseByID(_skillEx.BaseId, 0); if (_skillBase != null) { m_IconSprite.spriteName = _skillBase.Icon; m_IconSprite.MakePixelPerfect(); m_IconSprite.gameObject.SetActive(true); } } } }
//出售物品 public void SaleItem(GameItem saleItem, int nItemCount, int nItemPrice) { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } //校验物品 if (ConsignSaleBag.isCanConsignSale(saleItem) == false) { return; } if (nItemCount <= 0 || nItemCount > saleItem.StackCount) { //提示 数量输入错误 _mainPlayer.SendNoticMsg(false, "#{1691}"); return; } if (nItemPrice < 2) { //提示 价格输入错误 _mainPlayer.SendNoticMsg(false, "#{1692}"); return; } //发包购买 CG_CONSIGNSALEITEM salePak = (CG_CONSIGNSALEITEM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CONSIGNSALEITEM); salePak.SetItemguid(saleItem.Guid); salePak.SetItemcount(nItemCount); salePak.SetItemprice(nItemPrice); salePak.SetCurpage(m_nCurBuyPage); salePak.SendPacket(); }
void ShowComparePro(GameItem equip) { int nProfession = equip.GetProfessionRequire(); if (0 <= nProfession && nProfession < (int)CharacterDefine.PROFESSION.MAX) { string strProText = ""; Obj_MainPlayer mainplayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainplayer != null) { if (mainplayer.Profession == nProfession) { strProText = "[FFFFCC]"; } else { strProText = "[E60012]"; } } strProText += Utils.GetProfessionNameByType(nProfession); //StrDictionary.GetClientDictionaryString("#{" + CharacterDefine.PROFESSION_DICNUM[nProfession].ToString() + "}"); m_CompareProLabel.text = strProText; } else { m_CompareProLabel.text = ""; } }
//====================================================== void _doingWhat(int indexArray, int skillId) { int index = _getSkillIndexIdByActivieyId(skillId); if (index == -1) { return; } Obj_MainPlayer rUser = Singleton <ObjManager> .Instance.MainPlayer; if (rUser == null) { return; } if (indexArray < 0 || indexArray >= m_skillToggle.Length) { return; } if (m_skillToggle [indexArray].value) { rUser.SetAutoSelSkillID(index); } else { rUser.DelAutoSelSkillID(index); } AutoFightOK(); }
public uint Execute(PacketDistributed ipacket) { GC_MOUNT_DATA packet = (GC_MOUNT_DATA )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic int nObjServerID = packet.ObjServerID; int nMountID = packet.MountID; int EnterSceneServerID = GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneServerID; // Çг¡¾°»º´æ if (EnterSceneServerID == nObjServerID) { GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneMountID = nMountID; } else { Obj_Character obj = Singleton <ObjManager> .GetInstance().FindObjCharacterInScene(nObjServerID); if (obj) { if (obj.ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER || obj.ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_OTHER_PLAYER) { Obj_OtherPlayer Player = obj as Obj_OtherPlayer; Player.ShowRideOnEffect = true; Player.RideOrUnMount(nMountID); } else { if (nMountID == GlobeVar.INVALID_ID) { Obj_MainPlayer main = Singleton <ObjManager> .Instance.MainPlayer; if (main != null) { main.RideOrUnMount(nMountID); } } } } else { if (nMountID == GlobeVar.INVALID_ID) { Obj_MainPlayer main = Singleton <ObjManager> .Instance.MainPlayer; if (main != null) { main.RideOrUnMount(nMountID); } } } } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
bool IsCanLevelUpSkill(int nSkillId) { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return(false); } Tab_SkillLevelUp _skillLevUp = TableManager.GetSkillLevelUpByID(m_nCurSkillId, 0); if (_skillLevUp == null) { return(false); } if (_mainPlayer.Profession != _skillLevUp.Profession) { return(false); } if (_mainPlayer.BaseAttr.Level < _skillLevUp.Level) { return(false); } if (_mainPlayer.IsHaveSkill(_skillLevUp.NeedSkillId) == false) { return(false); } //真气不足 if (PVPData.Power < _skillLevUp.NeedConsume) { return(false); } return(true); }
/// <summary> /// 点击属性按钮 /// </summary> public void AttrBtClick() { ClearGemsInEquips(); ChooseTabButton(CONTENT_TYPE.CONTENT_TYPE_ATTR); m_LeftView.SetActive(true); m_AttrView.SetActive(true); m_TitleView.SetActive(false); if (m_LeftAttrView_02.activeInHierarchy) { m_CancelShowInfoBt.SetActive(true); m_ShowMoreInfoBt.SetActive(false); //隐藏预览模型 GameManager.gameManager.ActiveScene.HideFakeObj(); } else { GameManager.gameManager.ActiveScene.ShowFakeObj(); } // 发包请求数据 Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer != null && m_bIsNeedUpdateAttr) //战斗力不相同时 才去重新发包请求最新数据 { CG_ASK_ROLE_DATA askPak = (CG_ASK_ROLE_DATA)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_ROLE_DATA); askPak.SetUserguid(_mainPlayer.GUID); askPak.SendPacket(); m_bIsNeedUpdateAttr = false; } }
int FindCurLevelIndex() { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; int playerLevel = 0; if (mainPlayer != null) { playerLevel = mainPlayer.BaseAttr.Level; } int indexCount = 0; Tab_BiographyItem item = null; foreach (int key in TableManager.GetBiographyItem().Keys) { item = TableManager.GetBiographyItemByID(key, 0); if (item == null) { continue; } if (playerLevel <= item.EndLevel && playerLevel >= item.BeginLevel) { break; } indexCount++; } return(indexCount); }
/// <summary> /// added by mawenbin /// 检查是否可以将MainPlayer传送到目标场景 /// </summary> /// <param name="nSceneClassID">目标场景ID</param> /// <returns></returns> private bool CheckTeleportToScene(int nSceneClassID) { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (null == mainPlayer) { return(false); } //未到达过的场景不可传送 if (!SceneData.ReachedScenes.Contains(nSceneClassID)) { return(false); } //TODO 场景进入等级限制 //Tab_SceneClass sceneClass = TableManager.GetSceneClassByID(nSceneClassID, 0); //if (sceneClass.LimitLevel > GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level) //{ // return false; //} //TODO 目标场景不能是监狱 return(true); }
/// <summary> /// 设置Item的数据 /// </summary> /// <param name="belleMatrixInfoWindow"></param> /// <param name="i"></param> /// <param name="belleMatrix"></param> public void SetData(BelleMatrixInfoWindow belleMatrixInfoWindow, int i, Tab_BelleMatrix belleMatrix) { if (null == belleMatrix) { return; } m_parentWindow = belleMatrixInfoWindow; gameObject.name = i.ToString(); Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null != mainPlayer && belleMatrix.OpenLevel <= mainPlayer.BaseAttr.Level) { m_matrixName.text = belleMatrix.Name; } else { m_matrixName.text = belleMatrix.OpenLevel + GCGame.Utils.GetDicByID(5057); m_matrixName.color = m_ColorDisable; m_matrixIcon.color = m_ColorDisable; } SetClickHighLight(false); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////表格加图标列 //阵法图标 m_matrixIcon.spriteName = belleMatrix.Icon; }
// 显示隐藏 翅膀 public void ShowHideFlyWing(bool isShowHide) { Obj_MainPlayer user = Singleton <ObjManager> .GetInstance().MainPlayer; if (isShowHide) { // 显示幻化的 if (m_CurDreamFlyWingId != -1) { if (user != null) { user.ShowHideFlyWing(m_CurDreamFlyWingId, isShowHide); } } else { // 当前装备的 if (user != null) { user.ShowHideFlyWing(m_CurEquipFlyWingId, isShowHide); } } m_IsShowFlyWing = true; } else { if (user != null) { user.ShowHideFlyWing(-1, false); } m_IsShowFlyWing = false; } }
void ShareItem() { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } float fElspeTime = Time.time - GameManager.gameManager.PlayerDataPool.LastConsignShareTime; //加一个操作CD int nMaxCDTime = 30; if (fElspeTime < nMaxCDTime) { int nRemainTime = (int)(nMaxCDTime - fElspeTime); //吆喝操作过于频繁,距离下次可吆喝时间还剩{0}秒 _mainPlayer.SendNoticMsg(false, "#{2749}", nRemainTime + 1); return; } string strAdditionShareMsg = StrDictionary.GetClientDictionaryString("#{2743}", m_MyItemInfo.ItemInfo.StackCount, m_MyItemInfo.ItemInfo.GetName(), m_MyItemInfo.Price); if (m_MyItemInfo.ItemInfo.IsEquipMent()) { ShareTargetChooseLogic.InitEquipShare(m_MyItemInfo.ItemInfo, strAdditionShareMsg, true); } else { ShareTargetChooseLogic.InitItemShare(m_MyItemInfo.ItemInfo, strAdditionShareMsg, true); } }
public static void ChangeMainPLayerObjToNormal() { Obj_MainPlayer main = Singleton <ObjManager> .Instance.MainPlayer; if (main == null) { LogModule.ErrorLog("ReloadMainPLayerObj called burt Singleton<ObjManager>.Instance.MainPlayer is null!"); return; } Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(main.ModelVisualID, 0); if (tabItemVisual == null) { tabItemVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0); if (tabItemVisual == null) { return; } } int nCharmodelID = main.GetCharModelID(tabItemVisual, main.Profession); Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0); if (charModel == null) { return; } main.AnimationFilePath = charModel.AnimPath; main.ModelID = nCharmodelID; LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel, LoadModelComplete, main.gameObject, charModel, false); }
public uint Execute(PacketDistributed ipacket) { GC_PLAY_MODELSOTRY packet = (GC_PLAY_MODELSOTRY)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (packet.ModelStoryID == GlobeVar.YanMenGuan_ModelStoryID) { Obj_MainPlayer mainplayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainplayer == null) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //mainplayer.CameraController.InitCameraTrack(mainplayer.Position, curBoss.Position); mainplayer.ModelStoryID = packet.ModelStoryID; mainplayer.StopMove(); Vector3 posTarget = new Vector3(13.9f, 0, 27.4f); Vector3 posTargetTerrain = ActiveScene.GetTerrainPosition(posTarget); mainplayer.MoveTo(posTargetTerrain); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public UISprite m_TeamFollowState; // 组队跟随 状态图片 非跟随状态:"false",跟随状态:"true" public void UpdateButtonTeamFollow() { bool bIsShow = false; string strTeamFollowState = ""; // 有队伍 if (GlobeVar.INVALID_ID != GameManager.gameManager.PlayerDataPool.TeamInfo.TeamID) { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainPlayer != null) { if (mainPlayer.IsTeamLeader()) // 队长 { bIsShow = true; } else if (mainPlayer.IsInTeamFollow) // 队员 跟随下 { bIsShow = true; } // 组队跟随状态图片 strTeamFollowState = (mainPlayer.IsInTeamFollow ? "gensui01" : "gensui"); } } if (m_ButtonTeamFollow && m_TeamFollowState) { m_ButtonTeamFollow.gameObject.SetActive(bIsShow); m_TeamFollowState.spriteName = strTeamFollowState; } }
// 回血NPC对话相关 void DoRecover() { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainPlayer == null) { return; } int nCurHP = mainPlayer.BaseAttr.HP; int nMaxHp = mainPlayer.BaseAttr.MaxHP; int nCurMP = mainPlayer.BaseAttr.MP; int nMaxMP = mainPlayer.BaseAttr.MaxMP; if (nCurHP >= nMaxHp && nCurMP >= nMaxMP) { mainPlayer.SendNoticMsg(false, "#{3291}"); return; } else { int nTempNeedMoney = ((nMaxHp - nCurHP) * 7 + (nMaxMP - nCurMP) * 77) * 115; int nNeedMoney = nTempNeedMoney / 100000 + (nTempNeedMoney > 0 ? 1 : 0); if (nNeedMoney < 0) { return; } string strTip = StrDictionary.GetClientDictionaryString("#{3292}", nNeedMoney); MessageBoxLogic.OpenOKCancelBox(strTip, null, OnRecoverOk, OnCloseClick); } }
void OnTeamFollow() { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainPlayer == null) { return; } // 没队伍 if (GlobeVar.INVALID_ID == GameManager.gameManager.PlayerDataPool.TeamInfo.TeamID) { return; } if (mainPlayer.IsTeamLeader()) // 队长 { // 组队跟随状态 if (false == mainPlayer.IsInTeamFollow) { mainPlayer.ReqTeamFollow();// 请求跟随 } else { // 解散 mainPlayer.AskLeaveTeamFollow(); } } else// 队员 { // 离开跟随 mainPlayer.AskLeaveTeamFollow(); } }
public void OnLevelChange() { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null == mainPlayer) { return; } Tab_LevelUp curTabLevelup = TableManager.GetLevelUpByID(mainPlayer.BaseAttr.Level, 0); if (null == curTabLevelup) { return; } m_MaxExp = curTabLevelup.ExpNeed; m_CurExp = mainPlayer.BaseAttr.Exp; if (m_MaxExp > 0) { m_ExpProgress.value = (float)m_CurExp / (float)m_MaxExp; } m_ExpLabel.text = m_CurExp.ToString() + "/" + m_MaxExp.ToString(); //m_ExpLabel.text = Utils.ConvertLargeNumToString(m_CurExp) + "/" + Utils.ConvertLargeNumToString(m_MaxExp); UpdateOffLineExp(); }
public void SetData(BelleMatrixWindow belleMatrixWindow, int id, Tab_BelleMatrix tabMatrix) { if (null == tabMatrix) { return; } parentWindow = belleMatrixWindow; gameObject.name = id.ToString(); Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null != mainPlayer && tabMatrix.OpenLevel <= mainPlayer.BaseAttr.Level) { labelName.text = tabMatrix.Name; openFlag.SetActive(false); UpdateActiveRedTip(); } else { labelName.text = tabMatrix.OpenLevel + GCGame.Utils.GetDicByID(5057); openFlag.SetActive(true); } matrixPic.spriteName = tabMatrix.Icon; EnableHightLight(false); UpdateData(); }
void InitPlayerExp() { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null == mainPlayer) { return; } m_PlayerLevelBuffer = mainPlayer.BaseAttr.Level; m_CurExp = mainPlayer.BaseAttr.Exp; Tab_LevelUp curTabLevelup = TableManager.GetLevelUpByID(m_PlayerLevelBuffer, 0); if (null == curTabLevelup) { return; } m_MaxExp = curTabLevelup.ExpNeed; if (m_MaxExp != 0) { m_ExpProgress.value = (float)m_CurExp / (float)m_MaxExp; m_CurExpBuffer = m_CurExp; m_MaxExpBuffer = m_MaxExp; m_ExpLabel.text = m_CurExp.ToString() + "/" + m_MaxExp.ToString(); //m_ExpLabel.text = Utils.ConvertLargeNumToString(m_CurExp) + "/" + Utils.ConvertLargeNumToString(m_MaxExp); //m_bExpAni = true; } UpdateOffLineProgress(); }
int _getSkillIndexIdByActivieyId(int id) { Tab_SkillEx skillEx = TableManager.GetSkillExByID(id, 0); if (skillEx == null) { return(-1); } Tab_SkillBase skillBase = TableManager.GetSkillBaseByID(skillEx.BaseId, 0); if (skillBase == null) { return(-1); } Obj_MainPlayer rUser = Singleton <ObjManager> .Instance.MainPlayer; if (rUser == null) { return(-1); } for (int skillIndex = 0; skillIndex < rUser.OwnSkillInfo.Length; skillIndex++) { if (rUser.OwnSkillInfo[skillIndex].SkillId == skillEx.SkillExID) { return(skillIndex); } } return(-1); }
void OnKillModleClick() { if (m_nNewPlayerGuideIndex == 1) { m_nNewPlayerGuideIndex = -1; NewPlayerGuidLogic.CloseWindow(); } Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } if (_mainPlayer.BaseAttr.Level < 30) { _mainPlayer.SendNoticMsg(false, "#{1111}"); return; } if (_mainPlayer.PkModle == (int)CharacterDefine.PKMODLE.KILL && m_nPKCDTime < 0) { _mainPlayer.SendNoticMsg(false, "#{1107}"); return; } //弹出确认框 string _strNotice = StrDictionary.GetClientDictionaryString("#{1106}"); MessageBoxLogic.OpenOKCancelBox(_strNotice, "", SwitchKillModeOnOk, SwitchKillModeOnCancel); m_IsModeClick = true; }
private void OnPinch(PinchGesture gesture) { if (JoyStickLogic.Instance() != null && JoyStickLogic.Instance().FingerID != -1) { return; } if (gesture.Phase == ContinuousGesturePhase.Started) { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null != mainPlayer) { if (Singleton <ObjManager> .GetInstance().MainPlayer.IsCanOperate_Move()) { Singleton <ObjManager> .GetInstance().MainPlayer.StopMove(); } } m_bPinching = true; } else if (gesture.Phase == ContinuousGesturePhase.Updated) { if (Cutscene.CutsceneManager.Instance.IsPlayingCutscene == false) { CameraManager.Instance.UpdateDistance(gesture.Delta); } } else { m_bPinching = false; } }
void OnEnable() { m_Instance = this; if (m_LeftLabelText == "") { m_LeftLabelText = m_LeftLabel.text; m_RightLabelText = m_RightLabel.text; } Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer) { //发包请求信息 CG_ASK_PKINFO pkinfo = (CG_ASK_PKINFO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_PKINFO); pkinfo.SetObjId(_mainPlayer.ServerID); pkinfo.SendPacket(); } SwitchBtnState(); Check_NewPlayerGuide(); #if BOBJOYSTICK UIRootJoyControllerHelper.Instance.setState(UIRootJoyControllerHelper.JoyUIState.PK_UI); #endif }
//购买物品 public void BuyItem() { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } if (m_nSelBuyIndex >= 0 && m_nSelBuyIndex < m_buyItemInfo.Count) { //金钱是否足够 int nMoney = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao(); if (nMoney < m_buyItemInfo[m_nSelBuyIndex].Price) { // 元宝不足 MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{1848}"), "", BuyChargeOK, BuyChargeCancel); return; } //发包购买 CG_BUY_CONSIGNSALEITEMINFO buyPak = (CG_BUY_CONSIGNSALEITEMINFO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BUY_CONSIGNSALEITEMINFO); buyPak.SetSearchclass(m_nSearchClass); buyPak.SetSearchsubclass(m_nSearchSubClass); buyPak.SetSearchquality(m_nSearchQuality); buyPak.SetSortclass(m_nSortClass); buyPak.SetSorttype(m_nSortType); buyPak.SetKeyword(m_keyWord); buyPak.SetPage(m_nCurBuyPage); buyPak.SetItemguid(m_buyItemInfo[m_nSelBuyIndex].ItemInfo.Guid); buyPak.SendPacket(); } }
//时间到了则循环一次 IEnumerator DoSceneEffectLoop() { while (true) { yield return(new WaitForSeconds(m_LoopDeltaTime)); //播放特效 ParticleSystem[] particleSystemArray = gameObject.GetComponentsInChildren <ParticleSystem>(); for (int i = 0; i < particleSystemArray.Length; ++i) { if (null != particleSystemArray[i]) { particleSystemArray[i].Play(); } } //播放声音 if (m_SoundID >= 0 && null != GameManager.gameManager.SoundManager) { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer) { GameManager.gameManager.SoundManager.PlaySoundEffectAtPos2(m_SoundID, gameObject.transform.localPosition, _mainPlayer.Position); } } } }
public uint Execute(PacketDistributed ipacket) { GC_VILLAIN_MONSTER_INFO packet = (GC_VILLAIN_MONSTER_INFO)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } Obj_MainPlayer mainplayer = Singleton <ObjManager> .Instance.MainPlayer; if (mainplayer == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } if (!mainplayer.IsOpenAutoCombat) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } if (packet.HasMonsterPosZ && packet.HasMonsterPosX) { mainplayer.SetFourVillainAutoCombatTargetPos(packet.MonsterPosX / 100.0f, packet.MonsterPosZ / 100.0f); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void OnPowerUp() { // 显示体检界面 if (GameManager.gameManager.ActiveScene.IsCopyScene() == false) //不是副本 { return; } else { PVPData.PowerUpAutoShow = true; //如果玩家已经死亡,先向服务器发送一个复活消息。 Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer != null && _mainPlayer.IsDie()) { SendPlayerReliveMsg(); } } if (m_bIsNeedSendLevelCopySceneMsg) { // 离开副本 SendLeaveCopySceneMsg(); } // 关闭失败界面 //gameObject.SetActive(false); }
public static void RechareStateUpdate(bool bEnable) { if (!bEnable) { Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (null != mainPlayer) { mainPlayer.SendNoticMsg(false, "#{2136}"); } return; } // if (Application.platform == RuntimePlatform.Android) // { // if (PlatformHelper.IsChannelTW()) // { // PlatformHelper.MakePay(); // return; // } // } if (Application.platform == RuntimePlatform.Android) { PlatformHelper.MakePay(); } else { UIManager.ShowUI(UIInfo.Recharge); } }
/// <summary> /// 检查是否可以在密聊频道发送消息 /// </summary> bool CheckIsCanSendTell() { //密聊频道检测一下当前是否有密聊对象 if (CurChannelType != ChatInfoLogic.CHANNEL_TYPE.CHAT_TYPE_TELL) { return(true); } UInt64 tellGuid = GameManager.gameManager.PlayerDataPool.LastTellGUID; String tellName = GameManager.gameManager.PlayerDataPool.LastTellName; if (tellGuid == GlobeVar.INVALID_GUID || tellName == "") { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { LogModule.DebugLog("_mainPlayer is Null"); return(false); } _mainPlayer.SendNoticMsg(false, "#{11166}"); return(false); } return(true); }