private static void SortMinions(this Obj_AI_Minion minion) { if (!minion.IsValidEntity() || minion.Team.Equals(GameObjectTeam.Unknown)) { return; } if (minion.Team.Equals(GameObjectTeam.Neutral)) { NeutralMinions.Add(minion); } else if (minion.Team.Equals(GameObjectTeam.Chaos) || minion.Team.Equals(GameObjectTeam.Order)) { if (minion.Team == ObjectManager.Me.Team) { AllyMinions.Add(minion); } else { EnemyMinions.Add(minion); } } else { Minions.Add(minion); } }