private static void ELogic(Obj_AI_Hero target) { if (!E.CanCast(target) || target.HasBuffOfType(BuffType.SpellShield)) { return; } var tower = target.GetMostCloseTower(); if (tower != null && tower.IsAlly && E.CanCast(target) && target.Distance(tower) < tower.AttackRange + E.Range) { if (target.Distance(tower) < Player.Distance(tower)) { E.Cast(target); } else { E.CastToReverse(target); } } var adc = GetAdc(); if (adc != null) { if (target.IsFleeing(Player)) { E.Cast(target); } else if (target.IsHunting(Player)) { E.CastToReverse(target); } } //if (target.HealthPercent>Player.HealthPercent) //{ // E.Cast(target); //} //else //{ // E.CastToReverse(target); //} if (target.Distance(Player) > E.Range / 2 || Player.HealthPercent < 50) { E.CastToReverse(target); } }
private static void ELogic(Obj_AI_Hero target) { if (!E.CanCast(target) || target.HasBuffOfType(BuffType.SpellShield)) return; var tower = target.GetMostCloseTower(); if (tower != null && tower.IsAlly && E.CanCast(target) && target.Distance(tower)<tower.AttackRange + E.Range) { if (target.Distance(tower) < Player.Distance(tower)) { E.Cast(target); } else { E.CastToReverse(target); } } var adc = GetAdc(); if (adc!=null) { if (target.IsFleeing(Player)) { E.Cast(target); } else if (target.IsHunting(Player)) { E.CastToReverse(target); } } //if (target.HealthPercent>Player.HealthPercent) //{ // E.Cast(target); //} //else //{ // E.CastToReverse(target); //} if (target.Distance(Player)>E.Range/2 || Player.HealthPercent<50) { E.CastToReverse(target); } }