public bool Killable(Obj_AI_Base target, float bonusDamage = 0) { return(target.DamageOnUnit(DamageType.Magical, (new [] { 0, 300f, 400f, 500f })[R.Level] + bonusDamage, (new[] { 0, 0.75f, 0.75f, 0.75f })[R.Level]) > target.Health); }
public bool Killable(Obj_AI_Base target, float bonusDamage = 0) { return target.DamageOnUnit(DamageType.Magical, (new [] { 0, 300f, 400f, 500f})[R.Level] + bonusDamage, (new[] { 0, 0.75f, 0.75f, 0.75f })[R.Level]) > target.Health; }