static public int TryGetValue(IntPtr l) { try { ObjUobjDict self = (ObjUobjDict)checkSelf(l); System.Object a1; checkType(l, 2, out a1); UnityEngine.Object a2; var ret = self.TryGetValue(a1, out a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }