public static void DiscardSavingMaterial() { // ExStart:DiscardSavingMaterial // The code example uses the DummyFileSystem, so the material files are not created. // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); opt.FileSystem = new DummyFileSystem(); // Save 3D scene scene.Save(RunExamples.GetOutputFilePath("DiscardSavingMaterial_out.obj"), opt); // ExEnd:DiscardSavingMaterial }
public static void SavingDependenciesInLocalDirectory() { // ExStart:SavingDependenciesInLocalDirectory // The code example uses the LocalFileSystem class to save dependencies to the local directory. string dataDir = RunExamples.GetDataDir(); // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); opt.FileSystem = new LocalFileSystem(dataDir); // Save 3D scene scene.Save(RunExamples.GetOutputFilePath("SavingDependenciesInLocalDirectory_out.obj"), opt); // ExEnd:SavingDependenciesInLocalDirectory }
public static void ObjSaveOption() { // ExStart:ObjSaveOption // The path to the documents directory. string dataDir = RunExamples.GetDataDir(); // Initialize an object ObjSaveOptions saveObjOpts = new ObjSaveOptions(); // Import materials from external material library file saveObjOpts.EnableMaterials = true; // Flip the coordinate system. saveObjOpts.FlipCoordinateSystem = true; // Configure the look up paths to allow importer to find external dependencies. saveObjOpts.LookupPaths = new List <string>(new string[] { dataDir }); // Serialize W component in model's vertex position saveObjOpts.SerializeW = true; // Generate comments for each section saveObjOpts.Verbose = true; // ExEnd:ObjSaveOption }
public static void SavingDependenciesInMemoryFileSystem() { // ExStart:SavingDependenciesInMemoryFileSystem // The code example uses the MemoryFileSystem to intercepts the dependencies writing. // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); MemoryFileSystem mfs = new MemoryFileSystem(); opt.FileSystem = mfs; // Save 3D scene scene.Save(RunExamples.GetOutputFilePath("SavingDependenciesInMemoryFileSystem_out.obj"), opt); // Get the test.mtl file content byte[] mtl = mfs.GetFileContent("SavingDependenciesInMemoryFileSystem_out.mtl"); File.WriteAllBytes(RunExamples.GetOutputFilePath("Material.mtl"), mtl); // ExEnd:SavingDependenciesInMemoryFileSystem }
public static void ObjSaveOption() { // ExStart:ObjSaveOption // The path to the documents directory. string MyDir = RunExamples.GetDataDir(); // Initialize an object ObjSaveOptions saveObjOpts = new ObjSaveOptions(); // Import materials from external material library file saveObjOpts.EnableMaterials = true; // Flip the coordinate system. saveObjOpts.FlipCoordinateSystem = true; // Configure the look up paths to allow importer to find external dependencies. saveObjOpts.LookupPaths = new List<string>(new string[] { MyDir }); // Serialize W component in model's vertex position saveObjOpts.SerializeW = true; // Generate comments for each section saveObjOpts.Verbose = true; // ExEnd:ObjSaveOption }
public static void SavingDependenciesInMemoryFileSystem() { // ExStart:SavingDependenciesInMemoryFileSystem // The code example uses the MemoryFileSystem to intercepts the dependencies writing. // The path to the documents directory. string MyDir = RunExamples.GetDataDir(); // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); MemoryFileSystem mfs = new MemoryFileSystem(); opt.FileSystem = mfs; // Save 3D scene scene.Save(MyDir + "SavingDependenciesInMemoryFileSystem_out.obj", opt); // Get the test.mtl file content byte[] mtl = mfs.GetFileContent(MyDir + "test.mtl"); File.WriteAllBytes( MyDir + "Material.mtl", mtl); // ExEnd:SavingDependenciesInMemoryFileSystem }
public static void SavingDependenciesInLocalDirectory() { // ExStart:SavingDependenciesInLocalDirectory // The code example uses the LocalFileSystem class to save dependencies to the local directory. // The path to the documents directory. string MyDir = RunExamples.GetDataDir(); // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); opt.FileSystem = new LocalFileSystem(MyDir); // Save 3D scene scene.Save(MyDir + "SavingDependenciesInLocalDirectory_out.obj", opt); // ExEnd:SavingDependenciesInLocalDirectory }
public static void DiscardSavingMaterial() { // ExStart:DiscardSavingMaterial // The code example uses the DummyFileSystem, so the material files are not created. // The path to the documents directory. string MyDir = RunExamples.GetDataDir(); // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()).Material = new PhongMaterial(); // Set saving options ObjSaveOptions opt = new ObjSaveOptions(); opt.FileSystem = new DummyFileSystem(); // Save 3D scene scene.Save(MyDir + "DiscardSavingMaterial_out.obj", opt); // ExEnd:DiscardSavingMaterial }
///<Summary> /// Convert3dToFormat method to convert 3d to other format ///</Summary> public Response Convert3dToFormat(string fileName, string folderName, string outputType) { SaveOptions saveOptions = null; bool foundSaveOption = true; bool createZip = false; switch (outputType) { case "fbx": saveOptions = new FBXSaveOptions(Aspose.ThreeD.FileFormat.FBX7500Binary); break; case "obj": saveOptions = new ObjSaveOptions(); break; case "3ds": saveOptions = new Discreet3DSSaveOptions(); break; case "drc": saveOptions = new DracoSaveOptions(); break; case "amf": saveOptions = new AMFSaveOptions(); break; case "rvm": saveOptions = new RvmSaveOptions(); break; case "dae": saveOptions = new ColladaSaveOptions(); break; case "gltf": saveOptions = new GLTFSaveOptions(FileContentType.ASCII); createZip = true; break; case "glb": saveOptions = new GLTFSaveOptions(FileContentType.Binary); break; case "pdf": saveOptions = new PdfSaveOptions(); break; case "html": saveOptions = new HTML5SaveOptions(); createZip = true; break; case "ply": saveOptions = new PlySaveOptions(); break; case "stl": saveOptions = new STLSaveOptions(); break; case "u3d": saveOptions = new U3DSaveOptions(); break; case "att": RvmSaveOptions att = new RvmSaveOptions(); att.ExportAttributes = true; saveOptions = att; break; default: foundSaveOption = false; break; } if (foundSaveOption) { return(ProcessTask(fileName, folderName, "." + outputType, createZip, false, delegate(string inFilePath, string outPath, string zipOutFolder) { Scene scene = new Scene(inFilePath); scene.Save(outPath, saveOptions); })); } else { return(new Response { FileName = null, Status = "Output type not found", StatusCode = 500 }); } }