public override void create() { Gdx.app.log("Game", "Create"); _batch = new ModelBatch(); _camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); _camera.position = new Vector3(10f, 10f, 100f); _camera.lookAt(0f, 0f, 0f); _camera.near = 1; _camera.far = 300; _camera.update(); var loader = new ObjLoader(); var data = loader.loadModelData("brown_wall.obj"); _model = new Model(data); for (int i = -10; i < 10; i++) { var modelInstance = new ModelInstance(_model, Matrix4.Identity, null); _modelInstances.Add(modelInstance); } Gdx.app.debug("TestModel", $"V: {Gdx.graphics.getWidth()}:{Gdx.graphics.getHeight()} Models: {_modelInstances.Count}"); }