public void Export() { GameObject generator = this.gameObject; Combiner.CombineMeshes(generator); ObjExporter.MeshesToFile(generator.GetComponents <MeshFilter>(), Application.dataPath, "Planet"); }
public void Export() { GameObject generator = this.gameObject; Combiner.CombineMeshes(generator); ObjExporter.MeshesToFile(generator.GetComponents <MeshFilter>(), Application.dataPath, "Planet"); }