void Start() { GameObject Obj; int RandomVal = Random.Range(1, 3); switch (RandomVal) { case 1: Obj = Instantiate(LeftHand, this.transform.localPosition, this.transform.localRotation) as GameObject; Obj.AddComponent <AIPlayerDataApplier> (); Obj.transform.parent = this.transform; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case 2: Obj = Instantiate(RightHand, this.transform.localPosition, this.transform.localRotation) as GameObject; Obj.AddComponent <AIPlayerDataApplier> (); Obj.transform.parent = this.transform; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } }
public void Render() { GameObject scene = GameObject.Find("Scene"); if (Obj == null) { Obj = GameObject.CreatePrimitive(PrimitiveType.Cube); Obj.transform.localScale = new Vector3(tilesize / 2 - .01f, 1f, tilesize / 2 - .01f); Vector3 v = Center; v.y += Obj.transform.localScale.y + FreeSize; Obj.transform.localPosition = v; if (scene != null) { Obj.transform.parent = scene.transform; } Obj.AddComponent <TileCollider>(); Obj.GetComponent <BoxCollider>().isTrigger = true; Obj.AddComponent <Rigidbody>().useGravity = false; Obj.GetComponent <Renderer>().material.color = Color.blue; } }
void Update() { if (MPNetworkHandlerInstance.OpponentPlayerHand == PlayerStateHolder.PlayerHandEnum.NoData) { Instantiated = false; try { GameObject.Destroy(transform.GetChild(0)); } catch {} return; } if (!Instantiated) { GameObject Obj; switch (MPNetworkHandlerInstance.OpponentPlayerHand) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate (LeftHand, this.transform.localPosition, this.transform.localRotation) as GameObject; Obj.AddComponent<ControllerStateDataApplier> (); Obj.GetComponent<ControllerStateDataApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent<ControllerStateDataApplier> ().PlayerType = (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer); Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate (RightHand, this.transform.localPosition, this.transform.localRotation) as GameObject; Obj.AddComponent<ControllerStateDataApplier> (); Obj.GetComponent<ControllerStateDataApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent<ControllerStateDataApplier> ().PlayerType = (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer); Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } Instantiated = true; } }
void Start() { GameObject Obj; switch (PlayerStateHolder.PlayerHand) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand, this.transform.localPosition, this.transform.localRotation) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <ControllerStateDataApplier> (); Obj.GetComponent <ControllerStateDataApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <ControllerStateDataApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand, this.transform.localPosition, this.transform.localRotation) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <ControllerStateDataApplier> (); Obj.GetComponent <ControllerStateDataApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <ControllerStateDataApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } }
void Start() { switch (FirstPlayerHandTypeInt) { case 1: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.LeftHand; break; case 2: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.RightHand; break; } switch (SecondPlayerHandTypeInt) { case 1: SecondPlayerHandType = PlayerStateHolder.PlayerHandEnum.LeftHand; break; case 2: SecondPlayerHandType = PlayerStateHolder.PlayerHandEnum.RightHand; break; } if (isLocalPlayer) { gameObject.AddComponent <ColorPickerScript> (); gameObject.GetComponent <ColorPickerScript> ().ColorPickerMode = ColorPickerScript.ColorPickerModeEnum.FromPlayerPrefs; gameObject.GetComponent <ColorPickerScript> ().ModelParent = ModelParent.gameObject; switch (PlayerStateHolder.PlayerType) { case PlayerStateHolder.PlayerEnum.FirstPlayer: FirstPlayerHandType = PlayerStateHolder.PlayerHand; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: FirstPlayerHandTypeInt = 1; break; case PlayerStateHolder.PlayerHandEnum.RightHand: FirstPlayerHandTypeInt = 2; break; } break; case PlayerStateHolder.PlayerEnum.SecondPlayer: SecondPlayerHandType = PlayerStateHolder.PlayerHand; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: SecondPlayerHandTypeInt = 1; break; case PlayerStateHolder.PlayerHandEnum.RightHand: SecondPlayerHandTypeInt = 2; break; } break; } } ControllerDataCollectorInstance = (MPControllerDataCollector)GameObject.FindObjectOfType(typeof(MPControllerDataCollector)); FirstPlayerInstantPos = GameObject.Find("FirstPlayerInstantPos").transform; SecondPlayerInstantPos = GameObject.Find("SecondPlayerInstantPos").transform; if (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer) { if (isLocalPlayer) { transform.position = FirstPlayerInstantPos.position; transform.localRotation = FirstPlayerInstantPos.localRotation; GameObject Obj; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } else { transform.position = SecondPlayerInstantPos.position; transform.localRotation = SecondPlayerInstantPos.localRotation; GameObject Obj; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } } else if (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.SecondPlayer) { if (isLocalPlayer) { transform.position = SecondPlayerInstantPos.position; transform.localRotation = SecondPlayerInstantPos.localRotation; GameObject Obj; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } else { transform.position = FirstPlayerInstantPos.position; transform.localRotation = FirstPlayerInstantPos.localRotation; GameObject Obj; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } } }