// StoreSnapshot bool StoreSnapshot(string snapshotName) { float f = 0; PresetManager.SetCurrentPreset(snapshotName); if (CameraController != null) { CameraController.GetIPD(ref f); PresetManager.SetPropertyFloat("IPD", ref f); f = OVRDevice.GetPredictionTime(0); PresetManager.SetPropertyFloat("PREDICTION", ref f); CameraController.GetVerticalFOV(ref f); PresetManager.SetPropertyFloat("FOV", ref f); Vector3 neckPosition = Vector3.zero; CameraController.GetNeckPosition(ref neckPosition); PresetManager.SetPropertyFloat("HEIGHT", ref neckPosition.y); float Dk0 = 0.0f; float Dk1 = 0.0f; float Dk2 = 0.0f; float Dk3 = 0.0f; CameraController.GetDistortionCoefs(ref Dk0, ref Dk1, ref Dk2, ref Dk3); PresetManager.SetPropertyFloat("DISTORTIONK0", ref Dk0); PresetManager.SetPropertyFloat("DISTORTIONK1", ref Dk1); PresetManager.SetPropertyFloat("DISTORTIONK2", ref Dk2); PresetManager.SetPropertyFloat("DISTORTIONK3", ref Dk3); } if (PlayerController != null) { PlayerController.GetMoveScaleMultiplier(ref f); PresetManager.SetPropertyFloat("SPEEDMULT", ref f); PlayerController.GetRotationScaleMultiplier(ref f); PresetManager.SetPropertyFloat("ROTMULT", ref f); } return(true); }
/// <summary> /// Stores the snapshot. /// </summary> /// <returns><c>true</c>, if snapshot was stored, <c>false</c> otherwise.</returns> /// <param name="snapshotName">Snapshot name.</param> bool StoreSnapshot(string snapshotName) { float f = 0; PresetManager.SetCurrentPreset(snapshotName); if (CameraController != null) { CameraController.GetIPD(ref f); PresetManager.SetPropertyFloat("IPD", ref f); f = OVRDevice.GetPredictionTime(); PresetManager.SetPropertyFloat("PREDICTION", ref f); CameraController.GetVerticalFOV(ref f); PresetManager.SetPropertyFloat("FOV", ref f); Vector3 neckPosition = Vector3.zero; CameraController.GetNeckPosition(ref neckPosition); PresetManager.SetPropertyFloat("HEIGHT", ref neckPosition.y); } if (PlayerController != null) { PlayerController.GetMoveScaleMultiplier(ref f); PresetManager.SetPropertyFloat("SPEEDMULT", ref f); PlayerController.GetRotationScaleMultiplier(ref f); PresetManager.SetPropertyFloat("ROTMULT", ref f); } return(true); }