// StereoBox - Values based on pixels in DK1 resolution of W: (1280 / 2) H: 800 // TODO: Create overloaded function to take normalized float values from 0 - 1 on screen public void StereoBox(int X, int Y, int wX, int wY, ref string text, Color color) { Font prevFont = GUI.skin.font; if (Draw3D == true) { GUI.contentColor = color; if (GUI.skin.font != FontReplace) { GUI.skin.font = FontReplace; } float sSX = (float)Screen.width / PixelWidth; float sSY = (float)Screen.height / PixelHeight; int x = (int)((float)X * sSX * 1.75f); int wx = (int)((float)wX * sSY * 1.0f); GUI.Box(new Rect(x, Y, wx, wY), text); } else { // Deprecate this part of code; we will want to do everything in 3D space // on the RIFT (especially when HD versions of the Rift are available) float ploLeft = 0, ploRight = 0; float sSX = (float)Screen.width / PixelWidth; float sSY = (float)Screen.height / PixelHeight; OVRDeviceImposter.GetPhysicalLensOffsets(ref ploLeft, ref ploRight); int xL = (int)((float)X * sSX); int sSpreadX = (int)(StereoSpreadX * sSX); int xR = (Screen.width / 2) + xL + sSpreadX - // required to adjust for physical lens shift (int)(ploLeft * (float)Screen.width / 2); int y = (int)((float)Y * sSY); GUI.contentColor = color; int sWX = (int)((float)wX * sSX); int sWY = (int)((float)wY * sSY); if (FontReplace != null) { GUI.skin.font = FontReplace; } GUI.Box(new Rect(xL, y, sWX, sWY), text); GUI.Box(new Rect(xR, y, sWX, sWY), text); } GUI.skin.font = prevFont; }
// Start void Start() { DisplayCrosshair = false; CollisionWithGeometry = false; FadeVal = 0.0f; MainCam = Camera.main; // Initialize screen location of cursor XL = Screen.width * 0.25f; YL = Screen.height * 0.5f; // Get the values for both IPD and lens distortion correction shift OVRDeviceImposter.GetPhysicalLensOffsets(ref LensOffsetLeft, ref LensOffsetRight); }