/// <summary> /// 重置引擎连接 /// </summary> /// <param name="connectionString"></param> public static void ResetEngine(string connectionString) { lock (MonoConnectionLockObject) { ConnectionString = connectionString; MonoConnection = null; } }
/// <summary> /// 设置引擎连接 /// </summary> /// <param name="connection"></param> private static void SetEngin(string connection) { lock (MonoConnectionLockObject) { if (MonoConnection == null || MonoConnection.Engine == null) { OThinker.H3.Connection c = new OThinker.H3.Connection(); string connectionString = System.Configuration.ConfigurationManager.AppSettings["BPMEngine"]; try { OThinker.Clusterware.ConnectionResult result = c.Open(connection); if (result != OThinker.Clusterware.ConnectionResult.Success) { throw new Exception("引擎服务连接错误->" + result.ToString()); } } catch (Exception ex) { try { OThinker.Clusterware.ConnectionResult result = c.Open(connectionString); if (result != OThinker.Clusterware.ConnectionResult.Success) { throw new Exception("引擎服务连接错误->" + result.ToString()); } } catch (Exception e) { throw e; } } MonoConnection = c; } } _engine = MonoConnection.Engine; }