public void OCOOCODDOC(float geo, bool renderMode, bool camMode) { this.OOQQCODOCD.OOODOQDODQ.Clear(); int num = 0; IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name != "Markers") { continue; } IEnumerator enumerator1 = current.GetEnumerator(); try { while (enumerator1.MoveNext()) { Transform transforms = (Transform)enumerator1.Current; MarkerScript component = transforms.GetComponent<MarkerScript>(); component.objectScript = this.obj.GetComponent<RoadObjectScript>(); if (!component.OOCCDCOQCQ) { component.OOCCDCOQCQ = this.OOQQCODOCD.OOOCQDOCDC(transforms); } OQDQOQDOQO oQDQOQDOQO = new OQDQOQDOQO() { position = transforms.position, num = this.OOQQCODOCD.OOODOQDODQ.Count, object1 = transforms, object2 = component.surface, tension = component.tension, ri = component.ri }; if (oQDQOQDOQO.ri < 1f) { oQDQOQDOQO.ri = 1f; } oQDQOQDOQO.li = component.li; if (oQDQOQDOQO.li < 1f) { oQDQOQDOQO.li = 1f; } oQDQOQDOQO.rt = component.rt; oQDQOQDOQO.lt = component.lt; oQDQOQDOQO.rs = component.rs; if (oQDQOQDOQO.rs < 1f) { oQDQOQDOQO.rs = 1f; } oQDQOQDOQO.OQDOOODDQD = component.rs; oQDQOQDOQO.ls = component.ls; if (oQDQOQDOQO.ls < 1f) { oQDQOQDOQO.ls = 1f; } oQDQOQDOQO.OOOCDQODDO = component.ls; oQDQOQDOQO.renderFlag = component.bridgeObject; oQDQOQDOQO.OCCOQCQDOD = component.distHeights; oQDQOQDOQO.newSegment = component.newSegment; oQDQOQDOQO.floorDepth = component.floorDepth; oQDQOQDOQO.waterLevel = this.waterLevel; oQDQOQDOQO.lockWaterLevel = component.lockWaterLevel; oQDQOQDOQO.sharpCorner = component.sharpCorner; oQDQOQDOQO.OQCDCODODQ = this.OOQQCODOCD; component.markerNum = num; component.distance = "-1"; component.OODDQCQQDD = "-1"; this.OOQQCODOCD.OOODOQDODQ.Add(oQDQOQDOQO); num++; } } finally { IDisposable disposable = enumerator1 as IDisposable; if (disposable == null) { } disposable.Dispose(); } } } finally { IDisposable disposable1 = enumerator as IDisposable; if (disposable1 == null) { } disposable1.Dispose(); } this.distance = "-1"; this.OOQQCODOCD.ODQQQCQCOO = this.OODCCOODCC.roadWidth; this.OOQQCODOCD.ODOCODQOOC(geo, this.obj, this.OODCCOODCC.OOQDOOQQ, renderMode, camMode, this.objectType); if (this.OOQQCODOCD.leftVecs.Count > 0) { this.leftVecs = this.OOQQCODOCD.leftVecs.ToArray(); this.rightVecs = this.OOQQCODOCD.rightVecs.ToArray(); } }
public void ODQDCQQDDO(Vector3 pos, bool doInsert) { if (!this.displayRoad) { this.displayRoad = true; this.OOQQCODOCD.OODDDCQCCQ(this.displayRoad, this.OODDDCQCOC); } int first = -1; int second = -1; float num3 = 10000f; float num4 = 10000f; Vector3 tmpPos = pos; OQDQOQDOQO oqdqoqdoqo2 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[0]; OQDQOQDOQO oqdqoqdoqo3 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[1]; this.OOQQCODOCD.ODDDDCCDCO(pos, out first, out second, out num3, out num4, out oqdqoqdoqo2, out oqdqoqdoqo3, out tmpPos); pos = tmpPos; if ((doInsert && (first >= 0)) && (second >= 0)) { if (this.OODCCOODCC.OOQDOOQQ && (second == (this.OOQQCODOCD.OOODOQDODQ.Count - 1))) { this.OODDQODDCC(pos); } else { OQDQOQDOQO oqdqoqdoqo = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[second]; string name = oqdqoqdoqo.object1.name; int num5 = second + 2; for (int i = second; i < (this.OOQQCODOCD.OOODOQDODQ.Count - 1); i++) { string str2; oqdqoqdoqo = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[i]; if (num5 < 10) { str2 = "Marker000" + num5.ToString(); } else if (num5 < 100) { str2 = "Marker00" + num5.ToString(); } else { str2 = "Marker0" + num5.ToString(); } oqdqoqdoqo.object1.name = str2; num5++; } oqdqoqdoqo = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[first]; Transform transform = (Transform)Object.Instantiate(oqdqoqdoqo.object1.transform, pos, oqdqoqdoqo.object1.rotation); transform.gameObject.name = name; transform.parent = this.OODDDCQCOC; MarkerScript component = transform.GetComponent <MarkerScript>(); component.OOCCDCOQCQ = false; float num7 = num3 + num4; float num8 = num3 / num7; float num9 = oqdqoqdoqo2.ri - oqdqoqdoqo3.ri; component.ri = oqdqoqdoqo2.ri - (num9 * num8); num9 = oqdqoqdoqo2.li - oqdqoqdoqo3.li; component.li = oqdqoqdoqo2.li - (num9 * num8); num9 = oqdqoqdoqo2.rt - oqdqoqdoqo3.rt; component.rt = oqdqoqdoqo2.rt - (num9 * num8); num9 = oqdqoqdoqo2.lt - oqdqoqdoqo3.lt; component.lt = oqdqoqdoqo2.lt - (num9 * num8); num9 = oqdqoqdoqo2.rs - oqdqoqdoqo3.rs; component.rs = oqdqoqdoqo2.rs - (num9 * num8); num9 = oqdqoqdoqo2.ls - oqdqoqdoqo3.ls; component.ls = oqdqoqdoqo2.ls - (num9 * num8); this.OCOOCODDOC(this.OODCCOODCC.geoResolution, false, false); if (this.materialType == 0) { this.OOQQCODOCD.OOQOOCDQOD(this.materialType); } if (this.objectType == 2) { component.surface.gameObject.SetActive(false); } } } this.OOQODQOCOC(); }
public void OCOOCODDOC(float geo, bool renderMode, bool camMode) { this.OOQQCODOCD.OOODOQDODQ.Clear(); int num = 0; IEnumerator enumerator = this.obj.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; if (current.name == "Markers") { IEnumerator enumerator2 = current.GetEnumerator(); try { while (enumerator2.MoveNext()) { Transform marker = (Transform)enumerator2.Current; MarkerScript component = marker.GetComponent <MarkerScript>(); component.objectScript = this.obj.GetComponent <RoadObjectScript>(); if (!component.OOCCDCOQCQ) { component.OOCCDCOQCQ = this.OOQQCODOCD.OOOCQDOCDC(marker); } OQDQOQDOQO oqdqoqdoqo = new OQDQOQDOQO { position = marker.position, num = this.OOQQCODOCD.OOODOQDODQ.Count, object1 = marker, object2 = component.surface, tension = component.tension, ri = component.ri }; if (oqdqoqdoqo.ri < 1f) { oqdqoqdoqo.ri = 1f; } oqdqoqdoqo.li = component.li; if (oqdqoqdoqo.li < 1f) { oqdqoqdoqo.li = 1f; } oqdqoqdoqo.rt = component.rt; oqdqoqdoqo.lt = component.lt; oqdqoqdoqo.rs = component.rs; if (oqdqoqdoqo.rs < 1f) { oqdqoqdoqo.rs = 1f; } oqdqoqdoqo.OQDOOODDQD = component.rs; oqdqoqdoqo.ls = component.ls; if (oqdqoqdoqo.ls < 1f) { oqdqoqdoqo.ls = 1f; } oqdqoqdoqo.OOOCDQODDO = component.ls; oqdqoqdoqo.renderFlag = component.bridgeObject; oqdqoqdoqo.OCCOQCQDOD = component.distHeights; oqdqoqdoqo.newSegment = component.newSegment; oqdqoqdoqo.floorDepth = component.floorDepth; oqdqoqdoqo.waterLevel = this.waterLevel; oqdqoqdoqo.lockWaterLevel = component.lockWaterLevel; oqdqoqdoqo.sharpCorner = component.sharpCorner; oqdqoqdoqo.OQCDCODODQ = this.OOQQCODOCD; component.markerNum = num; component.distance = "-1"; component.OODDQCQQDD = "-1"; this.OOQQCODOCD.OOODOQDODQ.Add(oqdqoqdoqo); num++; } continue; } finally { IDisposable disposable = enumerator2 as IDisposable; if (disposable == null) { } disposable.Dispose(); } } } } finally { IDisposable disposable2 = enumerator as IDisposable; if (disposable2 == null) { } disposable2.Dispose(); } this.distance = "-1"; this.OOQQCODOCD.ODQQQCQCOO = this.OODCCOODCC.roadWidth; this.OOQQCODOCD.ODOCODQOOC(geo, this.obj, this.OODCCOODCC.OOQDOOQQ, renderMode, camMode, this.objectType); if (this.OOQQCODOCD.leftVecs.Count > 0) { this.leftVecs = this.OOQQCODOCD.leftVecs.ToArray(); this.rightVecs = this.OOQQCODOCD.rightVecs.ToArray(); } }
// Token: 0x060048A4 RID: 18596 RVA: 0x00113274 File Offset: 0x00111474 public void ODQDCQQDDO(Vector3 pos, bool doInsert) { if (!this.displayRoad) { this.displayRoad = true; this.OOQQCODOCD.OODDDCQCCQ(this.displayRoad, this.OODDDCQCOC); } int num = -1; int num2 = -1; float num3 = 10000f; float num4 = 10000f; Vector3 vector = pos; OQDQOQDOQO oqdqoqdoqo = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[0]; OQDQOQDOQO oqdqoqdoqo2 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[1]; this.OOQQCODOCD.ODDDDCCDCO(pos, ref num, ref num2, ref num3, ref num4, ref oqdqoqdoqo, ref oqdqoqdoqo2, ref vector); pos = vector; if (doInsert && num >= 0 && num2 >= 0) { if (this.OODCCOODCC.OOQDOOQQ && num2 == this.OOQQCODOCD.OOODOQDODQ.Count - 1) { this.OODDQODDCC(pos); } else { OQDQOQDOQO oqdqoqdoqo3 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[num2]; string name = oqdqoqdoqo3.object1.name; int num5 = num2 + 2; for (int i = num2; i < this.OOQQCODOCD.OOODOQDODQ.Count - 1; i++) { oqdqoqdoqo3 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[i]; string name2; if (num5 < 10) { name2 = "Marker000" + num5.ToString(); } else if (num5 < 100) { name2 = "Marker00" + num5.ToString(); } else { name2 = "Marker0" + num5.ToString(); } oqdqoqdoqo3.object1.name = name2; num5++; } oqdqoqdoqo3 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[num]; Transform transform = (Transform)Object.Instantiate(oqdqoqdoqo3.object1.transform, pos, oqdqoqdoqo3.object1.rotation); transform.gameObject.name = name; transform.parent = this.OODDDCQCOC; global::MarkerScript component = transform.GetComponent <global::MarkerScript>(); component.OOCCDCOQCQ = false; float num6 = num3 + num4; float num7 = num3 / num6; float num8 = oqdqoqdoqo.ri - oqdqoqdoqo2.ri; component.ri = oqdqoqdoqo.ri - num8 * num7; num8 = oqdqoqdoqo.li - oqdqoqdoqo2.li; component.li = oqdqoqdoqo.li - num8 * num7; num8 = oqdqoqdoqo.rt - oqdqoqdoqo2.rt; component.rt = oqdqoqdoqo.rt - num8 * num7; num8 = oqdqoqdoqo.lt - oqdqoqdoqo2.lt; component.lt = oqdqoqdoqo.lt - num8 * num7; num8 = oqdqoqdoqo.rs - oqdqoqdoqo2.rs; component.rs = oqdqoqdoqo.rs - num8 * num7; num8 = oqdqoqdoqo.ls - oqdqoqdoqo2.ls; component.ls = oqdqoqdoqo.ls - num8 * num7; this.OCOOCODDOC(this.OODCCOODCC.geoResolution, false, false); if (this.materialType == 0) { this.OOQQCODOCD.OOQOOCDQOD(this.materialType); } if (this.objectType == 2) { component.surface.gameObject.SetActive(false); } } } this.OOQODQOCOC(); }
// Token: 0x0600489C RID: 18588 RVA: 0x00112ADC File Offset: 0x00110CDC public void OCOOCODDOC(float geo, bool renderMode, bool camMode) { this.OOQQCODOCD.OOODOQDODQ.Clear(); int num = 0; foreach (object obj in this.obj) { Transform transform = (Transform)obj; if (transform.name == "Markers") { foreach (object obj2 in transform) { Transform transform2 = (Transform)obj2; global::MarkerScript component = transform2.GetComponent <global::MarkerScript>(); component.objectScript = this.obj.GetComponent <global::RoadObjectScript>(); if (!component.OOCCDCOQCQ) { component.OOCCDCOQCQ = this.OOQQCODOCD.OOOCQDOCDC(transform2); } OQDQOQDOQO oqdqoqdoqo = new OQDQOQDOQO(); oqdqoqdoqo.position = transform2.position; oqdqoqdoqo.num = this.OOQQCODOCD.OOODOQDODQ.Count; oqdqoqdoqo.object1 = transform2; oqdqoqdoqo.object2 = component.surface; oqdqoqdoqo.tension = component.tension; oqdqoqdoqo.ri = component.ri; if (oqdqoqdoqo.ri < 1f) { oqdqoqdoqo.ri = 1f; } oqdqoqdoqo.li = component.li; if (oqdqoqdoqo.li < 1f) { oqdqoqdoqo.li = 1f; } oqdqoqdoqo.rt = component.rt; oqdqoqdoqo.lt = component.lt; oqdqoqdoqo.rs = component.rs; if (oqdqoqdoqo.rs < 1f) { oqdqoqdoqo.rs = 1f; } oqdqoqdoqo.OQDOOODDQD = component.rs; oqdqoqdoqo.ls = component.ls; if (oqdqoqdoqo.ls < 1f) { oqdqoqdoqo.ls = 1f; } oqdqoqdoqo.OOOCDQODDO = component.ls; oqdqoqdoqo.renderFlag = component.bridgeObject; oqdqoqdoqo.OCCOQCQDOD = component.distHeights; oqdqoqdoqo.newSegment = component.newSegment; oqdqoqdoqo.floorDepth = component.floorDepth; oqdqoqdoqo.waterLevel = this.waterLevel; oqdqoqdoqo.lockWaterLevel = component.lockWaterLevel; oqdqoqdoqo.sharpCorner = component.sharpCorner; oqdqoqdoqo.OQCDCODODQ = this.OOQQCODOCD; component.markerNum = num; component.distance = "-1"; component.OODDQCQQDD = "-1"; this.OOQQCODOCD.OOODOQDODQ.Add(oqdqoqdoqo); num++; } } } this.distance = "-1"; this.OOQQCODOCD.ODQQQCQCOO = this.OODCCOODCC.roadWidth; this.OOQQCODOCD.ODOCODQOOC(geo, this.obj, this.OODCCOODCC.OOQDOOQQ, renderMode, camMode, this.objectType); if (this.OOQQCODOCD.leftVecs.Count > 0) { this.leftVecs = this.OOQQCODOCD.leftVecs.ToArray(); this.rightVecs = this.OOQQCODOCD.rightVecs.ToArray(); } }
public void ODQDCQQDDO(Vector3 pos, bool doInsert) { string str; if (!this.displayRoad) { this.displayRoad = true; this.OOQQCODOCD.OODDDCQCCQ(this.displayRoad, this.OODDDCQCOC); } int num = -1; int num1 = -1; float single = 10000f; float single1 = 10000f; Vector3 vector3 = pos; OQDQOQDOQO item = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[0]; OQDQOQDOQO oQDQOQDOQO = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[1]; this.OOQQCODOCD.ODDDDCCDCO(pos, out num, out num1, out single, out single1, out item, out oQDQOQDOQO, out vector3); pos = vector3; if (doInsert && num >= 0 && num1 >= 0) { if (!this.OODCCOODCC.OOQDOOQQ || num1 != this.OOQQCODOCD.OOODOQDODQ.Count - 1) { OQDQOQDOQO item1 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[num1]; string str1 = item1.object1.name; int num2 = num1 + 2; for (int i = num1; i < this.OOQQCODOCD.OOODOQDODQ.Count - 1; i++) { item1 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[i]; if (num2 >= 10) { str = (num2 >= 100 ? string.Concat("Marker0", num2.ToString()) : string.Concat("Marker00", num2.ToString())); } else { str = string.Concat("Marker000", num2.ToString()); } item1.object1.name = str; num2++; } item1 = (OQDQOQDOQO)this.OOQQCODOCD.OOODOQDODQ[num]; Transform oODDDCQCOC = (Transform)UnityEngine.Object.Instantiate(item1.object1.transform, pos, item1.object1.rotation); oODDDCQCOC.gameObject.name = str1; oODDDCQCOC.parent = this.OODDDCQCOC; MarkerScript component = oODDDCQCOC.GetComponent <MarkerScript>(); component.OOCCDCOQCQ = false; float single2 = single / (single + single1); float single3 = item.ri - oQDQOQDOQO.ri; component.ri = item.ri - single3 * single2; single3 = item.li - oQDQOQDOQO.li; component.li = item.li - single3 * single2; single3 = item.rt - oQDQOQDOQO.rt; component.rt = item.rt - single3 * single2; single3 = item.lt - oQDQOQDOQO.lt; component.lt = item.lt - single3 * single2; single3 = item.rs - oQDQOQDOQO.rs; component.rs = item.rs - single3 * single2; single3 = item.ls - oQDQOQDOQO.ls; component.ls = item.ls - single3 * single2; this.OCOOCODDOC(this.OODCCOODCC.geoResolution, false, false); if (this.materialType == 0) { this.OOQQCODOCD.OOQOOCDQOD(this.materialType); } if (this.objectType == 2) { component.surface.gameObject.SetActive(false); } } else { this.OODDQODDCC(pos); } } this.OOQODQOCOC(); }