public void Setup(UnitData owner, long iid, string iname, int exp, int rank_cap = 0) { if (string.IsNullOrEmpty(iname)) { this.Reset(); } else { GameManager instance = MonoSingleton <GameManager> .Instance; this.mOwner = owner; this.mAbilityParam = instance.GetAbilityParam(iname); this.mUniqueID = (OLong)iid; this.mExp = (OInt)exp; this.mRankCap = (OInt)this.mAbilityParam.GetRankCap(); if (rank_cap > 0) { this.mRankCap = (OInt)rank_cap; } this.mRank = (OInt)this.CalcRank(); this.mSkills = (List <SkillData>)null; AbilityParam abilityParam = this.Param; if (abilityParam.skills == null) { return; } this.mSkills = new List <SkillData>(abilityParam.skills.Length); this.UpdateLearningsSkill(true, (List <SkillData>)null); } }
private void Reset() { this.mUniqueID = (OLong)0L; this.mAbilityParam = (AbilityParam)null; this.mExp = (OInt)0; this.mRank = (OInt)1; this.mSkills = (List <SkillData>)null; }
public bool Setup(long iid, string iname) { this.mArtifactParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetArtifactParam(iname); DebugUtility.Assert(this.mArtifactParam != null, "Failed ArtifactParam iname \"" + iname + "\" not found."); this.mUniqueID = (OLong)iid; return(true); }
public bool Deserialize(JSON_ConceptCardMaterial json) { this.mUniqueID = (OLong)json.id; this.mIName = (OString)json.iname; this.mNum = (OInt)json.num; this.mParam = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardParam(json.iname); return(true); }
public ConceptCardData GetItem(int index) { if (this.mMultiSelectedUniqueID.Count <= index) { return((ConceptCardData)null); } OLong uid = this.mMultiSelectedUniqueID[index]; return(MonoSingleton <GameManager> .Instance.Player.ConceptCards.Find((Predicate <ConceptCardData>)(obj => (long)obj.UniqueID == (long)uid))); }
public void Reset() { this.mArtifactParam = (ArtifactParam)null; this.mRarityParam = (RarityParam)null; this.mRarity = (OInt)0; this.mExp = (OInt)0; this.mLv = (OInt)1; this.mUniqueID = (OLong)0L; this.mFavorite = false; }
public bool Deserialize(JSON_ConceptCard json) { this.mUniqueID = (OLong)json.iid; this.mExp = (OInt)json.exp; this.mTrust = (OInt)json.trust; this.mFavorite = json.fav != 0; this.mTrustBonus = json.trust_bonus != 0; this.mAwakeCount = (OInt)json.plus; this.mConceptCardParam = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardParam(json.iname); this.mLv = (OInt)this.CalcCardLevel(); this.UpdateEquipEffect(); this.RefreshFilterType(); return(true); }
public void Update() { if ((int)this.val >= (int)this.valMax || (double)this.lastUpdateTime == (double)Time.get_realtimeSinceStartup()) { return; } this.lastUpdateTime = Time.get_realtimeSinceStartup(); long num1 = Network.GetServerTime() - (long)this.at; long at = (long)this.at; long interval = (long)this.interval; int num2 = (int)(num1 / interval); this.at = (OLong)(at + (long)num2 * interval); this.val = (OInt)Math.Min((int)this.val + num2, (int)this.valMax); }
public List <ConceptCardData> GetList() { List <ConceptCardData> conceptCardDataList = new List <ConceptCardData>(); using (List <OLong> .Enumerator enumerator = this.mMultiSelectedUniqueID.GetEnumerator()) { while (enumerator.MoveNext()) { OLong uid = enumerator.Current; ConceptCardData conceptCardData = MonoSingleton <GameManager> .Instance.Player.ConceptCards.Find((Predicate <ConceptCardData>)(obj => (long)obj.UniqueID == (long)uid)); conceptCardDataList.Add(conceptCardData); } } return(conceptCardDataList); }
public void Deserialize(Json_Artifact json) { if (json == null || string.IsNullOrEmpty(json.iname)) { this.Reset(); } else { GameManager instanceDirect = MonoSingleton <GameManager> .GetInstanceDirect(); this.mArtifactParam = instanceDirect.MasterParam.GetArtifactParam(json.iname); this.mUniqueID = (OLong)json.iid; this.mRarity = (OInt)Math.Min(Math.Max(json.rare, this.mArtifactParam.rareini), this.mArtifactParam.raremax); this.mRarityParam = instanceDirect.GetRarityParam((int)this.mRarity); this.mExp = (OInt)json.exp; this.mLv = (OInt)this.GetLevelFromExp((int)this.mExp); this.mFavorite = json.fav != 0; this.UpdateEquipEffect(); this.UpdateLearningAbilities(false); } }
public void SubValue(int subval) { this.at = (OLong)Network.GetServerTime(); this.val = (OInt)Math.Max((int)this.val - subval, 0); }
public bool Deserialize(JSON_FixParam json) { if (json == null) { return(false); } this.ShopUpdateTime = (OInt[])null; this.CriticalRate_Cri_Multiply = (OInt)json.mulcri; this.CriticalRate_Cri_Division = (OInt)json.divcri; this.CriticalRate_Luk_Multiply = (OInt)json.mulluk; this.CriticalRate_Luk_Division = (OInt)json.divluk; this.MinCriticalDamageRate = (OInt)json.mincri; this.MaxCriticalDamageRate = (OInt)json.maxcri; this.HighGridAtkRate = (OInt)json.hatk; this.HighGridDefRate = (OInt)json.hdef; this.HighGridCriRate = (OInt)json.hcri; this.DownGridAtkRate = (OInt)json.datk; this.DownGridDefRate = (OInt)json.ddef; this.DownGridCriRate = (OInt)json.dcri; this.ParalysedRate = (OInt)json.paralyse; this.PoisonDamageRate = (OInt)json.poi_rate; this.BlindnessHitRate = (OInt)json.bli_hit; this.BlindnessAvoidRate = (OInt)json.bli_avo; this.BerserkAtkRate = (OInt)json.ber_atk; this.BerserkDefRate = (OInt)json.ber_def; this.TokkouDamageRate = (OInt)json.tk_rate; this.AbilityRankUpCountCoin = (OInt)json.abilupcoin; this.AbilityRankUpCountMax = (OInt)json.abilupmax; this.AbilityRankUpCountRecoveryVal = (OInt)json.abiluprec; this.AbilityRankUpCountRecoverySec = (OLong)((long)json.abilupsec); this.StaminaRecoveryCoin = (OInt)json.stmncoin; this.StaminaRecoveryVal = (OInt)json.stmnrec; this.StaminaRecoverySec = (OLong)((long)json.stmnsec); this.StaminaStockCap = (OInt)json.stmncap; this.StaminaAdd = (OInt)json.stmnadd; this.StaminaAdd2 = (OInt)json.stmnadd2; this.StaminaAddCost = (OInt[])null; if (json.stmncost != null) { this.StaminaAddCost = new OInt[json.stmncost.Length]; for (int index = 0; index < json.stmncost.Length; ++index) { this.StaminaAddCost[index] = (OInt)json.stmncost[index]; } } this.CaveStaminaMax = (OInt)json.cavemax; this.CaveStaminaRecoveryVal = (OInt)json.caverec; this.CaveStaminaRecoverySec = (OLong)((long)json.cavesec); this.CaveStaminaStockCap = (OInt)json.cavecap; this.CaveStaminaAdd = (OInt)json.caveadd; this.CaveStaminaAddCost = (OInt[])null; if (json.cavecost != null) { this.CaveStaminaAddCost = new OInt[json.cavecost.Length]; for (int index = 0; index < json.cavecost.Length; ++index) { this.CaveStaminaAddCost[index] = (OInt)json.cavecost[index]; } } this.ChallengeArenaMax = (OInt)json.arenamax; this.ChallengeArenaCoolDownSec = (OLong)((long)json.arenasec); this.ArenaMedalMultipler = (OInt)json.arenamedal; this.ArenaCoinRewardMultipler = (OInt)json.arenacoin; this.ArenaResetCooldownCost = (OInt)json.arenaccost; this.ArenaResetTicketCost = (OInt[])null; if (json.arenatcost != null) { this.ArenaResetTicketCost = new OInt[json.arenatcost.Length]; for (int index = 0; index < json.arenatcost.Length; ++index) { this.ArenaResetTicketCost[index] = (OInt)json.arenatcost[index]; } } this.ChallengeTourMax = (OInt)json.tourmax; this.ChallengeMultiMax = (OInt)json.multimax; this.AwakeRate = (OInt)json.awakerate; this.GemsGainNormalAttack = (OInt)json.na_gems; this.GemsGainSideAttack = (OInt)json.sa_gems; this.GemsGainBackAttack = (OInt)json.ba_gems; this.GemsGainWeakAttack = (OInt)json.wa_gems; this.GemsGainCriticalAttack = (OInt)json.ca_gems; this.GemsGainKillBonus = (OInt)json.ki_gems; this.GemsGainDiffFloorCount = (OInt)json.di_gems_floor; this.GemsGainDiffFloorMax = (OInt)json.di_gems_max; this.ElementResistUpRate = (OInt)json.elem_up; this.ElementResistDownRate = (OInt)json.elem_down; this.GemsGainValue = (OInt)json.gems_gain; this.GemsBuffValue = (OInt)json.gems_buff; this.GemsBuffTurn = (OInt)json.gems_buff_turn; this.ContinueCoinCost = (OInt)json.continue_cost; this.ContinueCoinCostMulti = (OInt)json.continue_cost_multi; this.ContinueCoinCostMultiTower = (OInt)json.continue_cost_multitower; this.AvoidBaseRate = (OInt)json.avoid_rate; this.AvoidParamScale = (OInt)json.avoid_scale; this.MaxAvoidRate = (OInt)json.avoid_rate_max; if (json.shop_update_time != null && json.shop_update_time.Length > 0) { this.ShopUpdateTime = new OInt[json.shop_update_time.Length]; for (int index = 0; index < this.ShopUpdateTime.Length; ++index) { this.ShopUpdateTime[index] = (OInt)json.shop_update_time[index]; } } if (json.products != null && json.products.Length > 0) { this.Products = new OString[json.products.Length]; for (int index = 0; index < this.Products.Length; ++index) { this.Products[index] = (OString)json.products[index]; } } this.VipCardProduct = (OString)json.vip_product; this.VipCardDate = (OInt)json.vip_date; this.FreeGachaGoldMax = (OInt)json.ggmax; this.FreeGachaGoldCoolDownSec = (OLong)((long)json.ggsec); this.FreeGachaCoinCoolDownSec = (OLong)((long)json.cgsec); this.BuyGoldCost = (OInt)json.buygoldcost; this.BuyGoldAmount = (OInt)json.buygold; this.SupportCost = (OInt)json.sp_cost; this.ChallengeEliteMax = (OInt)json.elitemax; this.EliteResetMax = (OInt)json.elite_reset_max; if (json.elite_reset_cost != null && json.elite_reset_cost.Length > 0) { this.EliteResetCosts = new OInt[json.elite_reset_cost.Length]; for (int index = 0; index < this.EliteResetCosts.Length; ++index) { this.EliteResetCosts[index] = (OInt)json.elite_reset_cost[index]; } } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Poison)) { this.DefaultCondTurns.Add(EUnitCondition.Poison, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Paralysed)) { this.DefaultCondTurns.Add(EUnitCondition.Paralysed, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Stun)) { this.DefaultCondTurns.Add(EUnitCondition.Stun, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Sleep)) { this.DefaultCondTurns.Add(EUnitCondition.Sleep, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Charm)) { this.DefaultCondTurns.Add(EUnitCondition.Charm, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Stone)) { this.DefaultCondTurns.Add(EUnitCondition.Stone, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Blindness)) { this.DefaultCondTurns.Add(EUnitCondition.Blindness, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableSkill)) { this.DefaultCondTurns.Add(EUnitCondition.DisableSkill, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableMove)) { this.DefaultCondTurns.Add(EUnitCondition.DisableMove, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableAttack)) { this.DefaultCondTurns.Add(EUnitCondition.DisableAttack, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Zombie)) { this.DefaultCondTurns.Add(EUnitCondition.Zombie, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DeathSentence)) { this.DefaultCondTurns.Add(EUnitCondition.DeathSentence, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Berserk)) { this.DefaultCondTurns.Add(EUnitCondition.Berserk, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableKnockback)) { this.DefaultCondTurns.Add(EUnitCondition.DisableKnockback, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableBuff)) { this.DefaultCondTurns.Add(EUnitCondition.DisableBuff, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableDebuff)) { this.DefaultCondTurns.Add(EUnitCondition.DisableDebuff, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Stop)) { this.DefaultCondTurns.Add(EUnitCondition.Stop, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Fast)) { this.DefaultCondTurns.Add(EUnitCondition.Fast, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Slow)) { this.DefaultCondTurns.Add(EUnitCondition.Slow, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.AutoHeal)) { this.DefaultCondTurns.Add(EUnitCondition.AutoHeal, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Donsoku)) { this.DefaultCondTurns.Add(EUnitCondition.Donsoku, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.Rage)) { this.DefaultCondTurns.Add(EUnitCondition.Rage, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.GoodSleep)) { this.DefaultCondTurns.Add(EUnitCondition.GoodSleep, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.AutoJewel)) { this.DefaultCondTurns.Add(EUnitCondition.AutoJewel, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableHeal)) { this.DefaultCondTurns.Add(EUnitCondition.DisableHeal, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableSingleAttack)) { this.DefaultCondTurns.Add(EUnitCondition.DisableSingleAttack, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableAreaAttack)) { this.DefaultCondTurns.Add(EUnitCondition.DisableAreaAttack, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableDecCT)) { this.DefaultCondTurns.Add(EUnitCondition.DisableDecCT, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableIncCT)) { this.DefaultCondTurns.Add(EUnitCondition.DisableIncCT, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaFire)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaFire, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaWater)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaWater, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaWind)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaWind, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaThunder)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaThunder, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaShine)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaShine, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableEsaDark)) { this.DefaultCondTurns.Add(EUnitCondition.DisableEsaDark, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableMaxDamageHp)) { this.DefaultCondTurns.Add(EUnitCondition.DisableMaxDamageHp, (OInt)0); } if (!this.DefaultCondTurns.ContainsKey(EUnitCondition.DisableMaxDamageMp)) { this.DefaultCondTurns.Add(EUnitCondition.DisableMaxDamageMp, (OInt)0); } this.DefaultCondTurns[EUnitCondition.Poison] = (OInt)json.ct_poi; this.DefaultCondTurns[EUnitCondition.Paralysed] = (OInt)json.ct_par; this.DefaultCondTurns[EUnitCondition.Stun] = (OInt)json.ct_stu; this.DefaultCondTurns[EUnitCondition.Sleep] = (OInt)json.ct_sle; this.DefaultCondTurns[EUnitCondition.Charm] = (OInt)json.st_cha; this.DefaultCondTurns[EUnitCondition.Stone] = (OInt)json.ct_sto; this.DefaultCondTurns[EUnitCondition.Blindness] = (OInt)json.ct_bli; this.DefaultCondTurns[EUnitCondition.DisableSkill] = (OInt)json.ct_dsk; this.DefaultCondTurns[EUnitCondition.DisableMove] = (OInt)json.ct_dmo; this.DefaultCondTurns[EUnitCondition.DisableAttack] = (OInt)json.ct_dat; this.DefaultCondTurns[EUnitCondition.Zombie] = (OInt)json.ct_zom; this.DefaultCondTurns[EUnitCondition.DeathSentence] = (OInt)json.ct_dea; this.DefaultCondTurns[EUnitCondition.Berserk] = (OInt)json.ct_ber; this.DefaultCondTurns[EUnitCondition.DisableKnockback] = (OInt)json.ct_dkn; this.DefaultCondTurns[EUnitCondition.DisableBuff] = (OInt)json.ct_dbu; this.DefaultCondTurns[EUnitCondition.DisableDebuff] = (OInt)json.ct_ddb; this.DefaultCondTurns[EUnitCondition.Stop] = (OInt)json.ct_stop; this.DefaultCondTurns[EUnitCondition.Fast] = (OInt)json.ct_fast; this.DefaultCondTurns[EUnitCondition.Slow] = (OInt)json.ct_slow; this.DefaultCondTurns[EUnitCondition.AutoHeal] = (OInt)json.ct_ahe; this.DefaultCondTurns[EUnitCondition.Donsoku] = (OInt)json.ct_don; this.DefaultCondTurns[EUnitCondition.Rage] = (OInt)json.ct_rag; this.DefaultCondTurns[EUnitCondition.GoodSleep] = (OInt)json.ct_gsl; this.DefaultCondTurns[EUnitCondition.AutoJewel] = (OInt)json.ct_aje; this.DefaultCondTurns[EUnitCondition.DisableHeal] = (OInt)json.ct_dhe; this.DefaultCondTurns[EUnitCondition.DisableSingleAttack] = (OInt)json.ct_dsa; this.DefaultCondTurns[EUnitCondition.DisableAreaAttack] = (OInt)json.ct_daa; this.DefaultCondTurns[EUnitCondition.DisableDecCT] = (OInt)json.ct_ddc; this.DefaultCondTurns[EUnitCondition.DisableIncCT] = (OInt)json.ct_dic; this.DefaultCondTurns[EUnitCondition.DisableEsaFire] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableEsaWater] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableEsaWind] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableEsaThunder] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableEsaShine] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableEsaDark] = (OInt)json.ct_esa; this.DefaultCondTurns[EUnitCondition.DisableMaxDamageHp] = (OInt)json.ct_mdh; this.DefaultCondTurns[EUnitCondition.DisableMaxDamageMp] = (OInt)json.ct_mdm; this.RandomEffectMax = (OInt)json.yuragi; this.ChargeTimeMax = (OInt)json.ct_max; this.ChargeTimeDecWait = (OInt)json.ct_wait; this.ChargeTimeDecMove = (OInt)json.ct_mov; this.ChargeTimeDecAction = (OInt)json.ct_act; this.AddHitRateSide = (OInt)json.hit_side; this.AddHitRateBack = (OInt)json.hit_back; this.HpAutoHealRate = (OInt)json.ahhp_rate; this.MpAutoHealRate = (OInt)json.ahmp_rate; this.GoodSleepHpHealRate = (OInt)json.gshp_rate; this.GoodSleepMpHealRate = (OInt)json.gsmp_rate; this.HpDyingRate = (OInt)json.dy_rate; this.ZeneiSupportSkillRate = (OInt)json.zsup_rate; this.BeginnerDays = (OInt)json.beginner_days; this.ArtifactBoxCap = (OInt)json.afcap; this.CommonPieceFire = (OString)json.cmn_pi_fire; this.CommonPieceWater = (OString)json.cmn_pi_water; this.CommonPieceThunder = (OString)json.cmn_pi_thunder; this.CommonPieceWind = (OString)json.cmn_pi_wind; this.CommonPieceShine = (OString)json.cmn_pi_shine; this.CommonPieceDark = (OString)json.cmn_pi_dark; this.CommonPieceAll = (OString)json.cmn_pi_all; this.PartyNumNormal = json.ptnum_nml; this.PartyNumEvent = json.ptnum_evnt; this.PartyNumMulti = json.ptnum_mlt; this.PartyNumArenaAttack = json.ptnum_aatk; this.PartyNumArenaDefense = json.ptnum_adef; this.PartyNumChQuest = json.ptnum_chq; this.PartyNumTower = json.ptnum_tow; this.PartyNumVersus = json.ptnum_vs; this.PartyNumMultiTower = json.ptnum_mt; this.PartyNumOrdeal = json.ptnum_ordeal; this.IsDisableSuspend = (OBool)(json.notsus != 0); this.SuspendSaveInterval = (OInt)json.sus_int; this.IsJobMaster = json.jobms != 0; this.DefaultDeathCount = (OInt)json.death_count; this.DefaultClockUpValue = (OInt)json.fast_val; this.DefaultClockDownValue = (OInt)json.slow_val; if (json.equip_artifact_slot_unlock != null && json.equip_artifact_slot_unlock.Length > 0) { this.EquipArtifactSlotUnlock = new OInt[json.equip_artifact_slot_unlock.Length]; for (int index = 0; index < json.equip_artifact_slot_unlock.Length; ++index) { this.EquipArtifactSlotUnlock[index] = (OInt)json.equip_artifact_slot_unlock[index]; } } this.KnockBackHeight = (OInt)json.kb_gh; this.ThrowHeight = (OInt)json.th_gh; if (json.art_rare_pi != null) { this.ArtifactRarePiece = new OString[json.art_rare_pi.Length]; for (int index = 0; index < this.ArtifactRarePiece.Length; ++index) { this.ArtifactRarePiece[index] = (OString)json.art_rare_pi[index]; } } this.ArtifactCommonPiece = (OString)json.art_cmn_pi; this.SoulCommonPiece = this.ConvertOStringArray(json.soul_rare); this.EquipCommonPiece = this.ConvertOStringArray(json.equ_rare_pi); this.EquipCommonPieceNum = this.ConvertOIntArray(json.equ_rare_pi_use); this.EquipCommonPieceCost = this.ConvertOIntArray(json.equ_rare_cost); this.EquipCmn = this.ConvertOStringArray(json.equip_cmn); this.AudienceMax = (OInt)json.aud_max; this.AbilityRankUpPointMax = (OInt)json.ab_rankup_max; this.AbilityRankUpPointAddMax = (OInt)json.ab_rankup_addmax; this.AbilityRankupPointCoinRate = (OInt)json.ab_coin_convert; this.FirstFriendMax = (OInt)json.firstfriend_max; this.FirstFriendCoin = (OInt)json.firstfriend_coin; this.CombinationRate = (OInt)json.cmb_rate; this.WeakUpRate = (OInt)json.weak_up; this.ResistDownRate = (OInt)json.resist_dw; this.OrdealCT = (OInt)json.ordeal_ct; this.EsaAssist = (OInt)json.esa_assist; this.EsaResist = (OInt)json.esa_resist; this.CardSellMul = json.card_sell_mul; this.CardExpMul = json.card_exp_mul; this.CardMax = (OInt)json.card_max; this.CardTrustMax = (OInt)json.card_trust_max; this.CardTrustPileUp = (OInt)json.card_trust_en_bonus; this.CardAwakeUnlockLevelCap = (OInt)json.card_awake_unlock_lvcap; this.TobiraLvCap = (OInt)json.tobira_lv_cap; this.TobiraUnitLvCapBonus = (OInt)json.tobira_unit_lv_cap; this.TobiraUnlockElem = new OString[json.tobira_unlock_elem.Length]; for (int index = 0; index < this.TobiraUnlockElem.Length; ++index) { this.TobiraUnlockElem[index] = (OString)json.tobira_unlock_elem[index]; } this.TobiraUnlockBirth = new OString[json.tobira_unlock_birth.Length]; for (int index = 0; index < this.TobiraUnlockBirth.Length; ++index) { this.TobiraUnlockBirth[index] = (OString)json.tobira_unlock_birth[index]; } this.IniValRec = (OInt)json.ini_rec; this.GuerrillaVal = (OInt)json.guerrilla_val; this.DraftSelectSeconds = (OInt)json.draft_select_sec; this.DraftOrganizeSeconds = (OInt)json.draft_organize_sec; this.DraftPlaceSeconds = (OInt)json.draft_place_sec; return(true); }