private void OpenWebView(string url, float showDelay = 0) { if (Application.isEditor) { Debug.LogWarning("Webview unavailable in Unity Editor"); return; } webView = gameObject.GetComponent <OKWebView>(); if (webView == null) { webView = gameObject.AddComponent <OKWebView>(); } webView.Load(url); webView.Show(showDelay); }