// have already figured out that we're protected override void RUN_Job() { switch (mJob.mRole) { case "Route": cRouteLog.FRunRoute(); break; case "Pass Block": cBlockLog.FRunBlocking(); break; } }
protected override void RUN_Job() { switch (mRole) { case "ROUTE": cRouteLog.FRunRoute(); break; case "BLOCK": cBlockLog.FRunBlocking(); break; } }
private void RUN_Job() { // cRigid.constraints = RigidbodyConstraints.None | RigidbodyConstraints.FreezePositionY; cRouteLog.FRunRoute(); }