예제 #1
0
        public void Close()
        {
            _writer.Close();
            _stream.Close();
            _fileStream.Close();
            _ocStreamer.Close();

#if UNITY_EDITOR
            AssetDatabase.ImportAsset(_filePath);
            var importer = AssetImporter.GetAtPath(_filePath);
            importer.SetAssetBundleNameAndVariant("OC", null);
#endif
        }
예제 #2
0
 public void Close()
 {
     _reader.Close();
     _stream.Close();
     _ocStreamer.Close();
 }