public void Close() { _writer.Close(); _stream.Close(); _fileStream.Close(); _ocStreamer.Close(); #if UNITY_EDITOR AssetDatabase.ImportAsset(_filePath); var importer = AssetImporter.GetAtPath(_filePath); importer.SetAssetBundleNameAndVariant("OC", null); #endif }
public void Close() { _reader.Close(); _stream.Close(); _ocStreamer.Close(); }