GStructure getRandomTree() { GStructure veg = null; int vegType = UnityEngine.Random.Range(0, 100); if (vegType >= 0 && vegType < 20) { veg = new OBJ_TropicalTree2(); } if (vegType >= 20 && vegType < 70) { veg = new OBJ_PalmTree1(); } if (vegType >= 70 && vegType < 100) { veg = new OBJ_TropicalTree1(); } return(veg); }
GStructure getRandomTree() { GStructure veg = null; int vegType = UnityEngine.Random.Range(0, 100); if(vegType >= 0 && vegType < 20) { veg = new OBJ_TropicalTree2(); } if(vegType >= 20 && vegType < 70) { veg = new OBJ_PalmTree1(); } if(vegType >= 70 && vegType < 100) { veg = new OBJ_TropicalTree1(); } return veg; }