예제 #1
0
        public override List <LineSeg> GetLineSegs()
        {
            List <LineSeg> lineSeg1 = new List <LineSeg>();
            List <LineSeg> lineSeg2 = new List <LineSeg>();
            List <LineSeg> lineSeg  = new List <LineSeg>();

            lineSeg1.AddRange(O1.GetLineSegs());
            lineSeg1 = LineSeg.DivideByIntersection(lineSeg1);
            for (int i = 0; i < lineSeg1.Count; i++)
            {
                if (O2.IsInside(lineSeg1[i].Position))
                {
                    lineSeg.Add(lineSeg1[i]);
                }
            }
            lineSeg2.AddRange(O2.GetLineSegs());
            lineSeg2 = LineSeg.DivideByIntersection(lineSeg2);
            for (int i = 0; i < lineSeg2.Count; i++)
            {
                if (O1.IsInside(lineSeg2[i].Position))
                {
                    lineSeg.Add(lineSeg2[i]);
                }
            }
            return(lineSeg);
        }
예제 #2
0
 public override bool IsInside(Vector2 point, out Point p) => O1.IsInside(point, out p) || O2.IsInside(point, out p);
예제 #3
0
 public override bool IsInside(Vector2 point) => O1.IsInside(point) || O2.IsInside(point);