// Update is called once per frame void Update() { bool IsTouchpadTouched = false; if (NxrInput.GetControllerKeyPressed(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH) || NxrInput.GetControllerKeyPressed(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH, InteractionManager.NACTION_HAND_TYPE.HAND_LEFT) || NxrInput.GetControllerKeyPressed(CKeyEvent.KEYCODE_CONTROLLER_TOUCHPAD_TOUCH, InteractionManager.NACTION_HAND_TYPE.HAND_RIGHT)) { IsTouchpadTouched = true; } if (sphere != null) { if (IsTouchpadTouched) { Vector2 pos = InteractionManager.TouchPadPosition; sphere.transform.localPosition = sphereInitPos + new Vector3(pos.x / 2, -pos.y / 2, 0); } else { sphere.transform.localPosition = sphereInitPos; } } }
// Update is called once per frame void Update() { //GameObject controllerDot = NibiruAxis.NxrPlayerCtrl.Instance.GetControllerLaserDot(); //if (controllerDot != null) //{ // Debug.Log("Contoller Dot:" + controllerDot.transform.position.ToString()); //} //NxrReticle reticle = NxrViewer.Instance.GetNxrReticle(); //if (reticle.IsShowing()) //{ // Debug.Log("Reticle:" + reticle.GetReticlePointer().transform.position.ToString()); //} if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_DPAD_CENTER)) { textMesh.text = "HMD Enter : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_DPAD_CENTER)) { textMesh.text = "HMD Enter : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_DPAD_CENTER)) { textMesh.text = "HMD Enter : Up"; } if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_BACK)) { textMesh.text = "HMD Back : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_BACK)) { textMesh.text = "HMD Back : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_BACK)) { textMesh.text = "HMD Back : Up"; } if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_DPAD_LEFT)) { textMesh.text = "HMD Left : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_DPAD_LEFT)) { textMesh.text = "HMD Left : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_DPAD_LEFT)) { textMesh.text = "HMD Left : Up"; } if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_DPAD_RIGHT)) { textMesh.text = "HMD Right : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_DPAD_RIGHT)) { textMesh.text = "HMD Right : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_DPAD_RIGHT)) { textMesh.text = "HMD Right : Up"; } if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_DPAD_UP)) { textMesh.text = "HMD Up : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_DPAD_UP)) { textMesh.text = "HMD Up : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_DPAD_UP)) { textMesh.text = "HMD Up : Up"; } if (NxrInput.GetKeyDown(CKeyEvent.KEYCODE_DPAD_DOWN)) { textMesh.text = "HMD Down : Down"; } if (NxrInput.GetKeyPressed(CKeyEvent.KEYCODE_DPAD_DOWN)) { textMesh.text = "HMD Down : Pressed"; } if (NxrInput.GetKeyUp(CKeyEvent.KEYCODE_DPAD_DOWN)) { textMesh.text = "HMD Down : Up"; } // 3DOF Controller if (InteractionManager.Is3DofControllerConnected()) { InteractionManager.NACTION_HAND_TYPE mHandType = InteractionManager.GetHandTypeByHandMode(); TextMesh textMeshController = textMeshControllerRight; if (mHandType == InteractionManager.NACTION_HAND_TYPE.HAND_LEFT) { textMeshController = textMeshControllerLeft; } bool HasKeyDown = false; for (int i = 0, size = threeDofCtrlKeyCode.Length; i < size; i++) { int keyCode = threeDofCtrlKeyCode[i]; string keyStr = threeDofCtrlKeyStr[i]; if (NxrInput.GetControllerKeyDown(keyCode)) { textMeshController.text = keyStr + "Down_" + mHandType.ToString(); HasKeyDown = true; } if (!HasKeyDown && NxrInput.GetControllerKeyPressed(keyCode)) { textMeshController.text = keyStr + "Pressed_" + mHandType.ToString(); HasKeyDown = true; } if (!HasKeyDown) { if (NxrInput.GetControllerKeyUp(keyCode)) { textMeshController.text = keyStr + "Up_" + mHandType.ToString(); } } } } else { // SixDof Controller foreach (InteractionManager.NACTION_HAND_TYPE HandType in handTypes) { TextMesh textMeshCtrl = null; if (HandType == InteractionManager.NACTION_HAND_TYPE.HAND_LEFT) { textMeshCtrl = textMeshControllerLeft; } else { textMeshCtrl = textMeshControllerRight; } bool HasKeyDown = false; for (int i = 0, size = sixDofCtrlKeyCode.Length; i < size; i++) { int keyCode = sixDofCtrlKeyCode[i]; string keyStr = sixDofCtrlKeyStr[i]; if (NxrInput.GetControllerKeyDown(keyCode, HandType)) { textMeshCtrl.text = keyStr + "Down_" + HandType.ToString(); HasKeyDown = true; } if (!HasKeyDown && NxrInput.GetControllerKeyPressed(keyCode, HandType)) { textMeshCtrl.text = keyStr + "Pressed_" + HandType.ToString(); HasKeyDown = true; } if (!HasKeyDown) { if (NxrInput.GetControllerKeyUp(keyCode, HandType)) { textMeshCtrl.text = keyStr + "Up_" + HandType.ToString(); } } } } } }