public IEnumerator SetupBattle() { _playerUnit.Setup(_playerParty.GetHealthyNuzlon()); _enemyUnit.Setup(_wildNuzlon); _partyScreen.Initialize(); _dialogueBox.SetMoveNames(_playerUnit.BattleNuzlon.Moves); yield return(_dialogueBox.TypeDialogue($"A wild {_enemyUnit.BattleNuzlon.Base.name} appeared.")); ActionSelection(); }