public void GenerateAdvancementSequence() { if (advancementColor == null) { int[] counts = new int[idolMaterials.Count]; counts.SetEach(i => idolPrefabs.Count); NumberSequence.GenerateAdvancementOrder2(counts, out advancementColor, out advancementShape); //Show.Log(advancementColor.JoinToString(" ", i=>i.ToString("X")) + "\n" + advancementShape.JoinToString(" ")); } }