void selectNumberOfPlayer(NumberOfPlayer numberOfPlayer) { unselectNumberOfPlayerButtons(); Global.numberOfPlayer = numberOfPlayer; var button = buttonForNumberOfPlayer(numberOfPlayer); button.colors = selectedColors(); }
Button buttonForNumberOfPlayer(NumberOfPlayer numberOfPlayer) { switch (numberOfPlayer) { case NumberOfPlayer.one: return(OnePlayerButton); case NumberOfPlayer.two: return(TwoPlayerButton); default: return(null); } }
protected GamePlayer(int playerNumer) { PlayerNumber = (NumberOfPlayer)playerNumer; }