private void ButtonPlay_Click(object sender, EventArgs e) { // Check the text in buttonPlay // If it is "New Game", set up a new game for the player if (buttonPlay.Text.Equals("New Game")) { game.StartNewGame(); } // Play new round game.PlayRound(); // Update the round label in NumberGameForm labelRound.Text = (game.Round).ToString(); // Retrieve number list numberList = game.NumberList; int[] numbers = numberList.Numbers; // Show number list on NumberGameForm for (int i = 0; i < numberList.Numbers.Length; i++) { groupLabelNumber.Controls[i].Text = numbers[i].ToString(); } // Get the current round and total score int roundScore = game.RoundScore[game.Round - 1]; labelRoundScore.Text = roundScore.ToString(); labelTotalScore.Text = game.TotalScore.ToString(); // Check whether the game is over (after 5 rounds) bool gameOver = game.IsGameOver(); // If the game is over, change the text of buttonPlay to "New Game" and show the ResultForm // Otherwise, change buttonPlay to "New Round" as play a new round if (gameOver) { buttonPlay.Text = "New Game"; ResultForm resultForm = new ResultForm(game); resultForm.Show(); } else { buttonPlay.Text = "New Round"; } }
static void PlayGame(NumberGame game) { game.StartNewGame(); do { game.PlayRound(); PrintRoundInfo(game); if (game.IsGameOver() == false) { do { Console.WriteLine("\nPress 'Enter' to play new round ...."); } while (Console.ReadKey().Key != ConsoleKey.Enter); } } while (game.IsGameOver() == false); }