/// <summary> /// ici renvoi vrai si l'input des players en X sont opposé /// </summary> /// <returns></returns> public bool AreBothPlayerInOpositeInputDirection() { if (NumberExtensions.AreOposite(playerController[0].PlayerInputScript.Horiz, playerController[1].PlayerInputScript.Horiz)) { //if (playerController[0].PlayerInputScript.Horiz > 0 && playerController[1].PlayerInputScript.Horiz < 0) return(true); } return(false); }