예제 #1
0
    private static void AddNumberToGroup(Transform group, int damage, NumberColor color)
    {
        if (!dicNumber.ContainsKey(color))
        {
            DebugTool.LogError("UINumberManager not exit color image, color\t" + color.ToString());
            return;
        }
        bool isHaveSub = dicSprite.ContainsKey(color) && dicSprite[color].ContainsKey(-1);
        int  length    = CalculateDamageLength(damage);

        if (isHaveSub)
        {
            length++;
        }
        Transform[] arrayNumImages = new Transform[length];
        if (isHaveSub)
        {
            AddSubToList(color, (Transform sub) => {
                arrayNumImages[0] = sub;
                LoadCompletedCallBack(color, arrayNumImages, group);
            });
        }
        AddNumberToList(damage, color, (Transform numberImage, int index) => {
            arrayNumImages[index] = numberImage;
            LoadCompletedCallBack(color, arrayNumImages, group);
        }, length - 1);
    }
예제 #2
0
    private static IEnumerator CreateImage(NumberColor color, int number, System.Action <Transform> callback)
    {
        if (!dicSprite.ContainsKey(color))
        {
            DebugTool.LogError("UINumberManager not exit color\t" + color.ToString());
            yield break;
        }
        if (!dicSprite[color].ContainsKey(number))
        {
            DebugTool.LogError("UINumberManager not exit color number\t" + number);
            yield break;
        }
        GameObject    obj   = GameObject.Instantiate(numberPrefab);
        UINumberImage image = obj.GetComponent <UINumberImage>();

        image.sprite = dicSprite[color][number];
        AddImageData(obj.transform, color, number);
        callback(obj.transform);
        yield break;
    }