public void setStarCard(Color aColor) { NumberCard tPrefab = Resources.Load <NumberCard>("prefab/game/numberCard"); mCard1 = GameObject.Instantiate <NumberCard>(tPrefab); mCard1.mPattern.color = aColor; mCard1.mPattern.sprite = Resources.Load <Sprite>("image/card/card_star"); mCard1.transform.SetParent(this.transform, false); mCard1.position = new Vector3(0, 0, 0); mCard1.showBack(); }
public void setNumberCards(Color aColor) { mText.text = "0"; NumberCard tPrefab = Resources.Load <NumberCard>("prefab/game/numberCard"); mCard1 = GameObject.Instantiate <NumberCard>(tPrefab); mCard2 = GameObject.Instantiate <NumberCard>(tPrefab); mCard3 = GameObject.Instantiate <NumberCard>(tPrefab); mCard1.mPattern.color = aColor; mCard2.mPattern.color = aColor; mCard3.mPattern.color = aColor; mCard1.mPattern.sprite = Resources.Load <Sprite>("image/card/card_meet"); mCard2.mPattern.sprite = Resources.Load <Sprite>("image/card/card_fruits"); mCard3.mPattern.sprite = Resources.Load <Sprite>("image/card/card_fish"); mCard1.transform.SetParent(this.transform, false); mCard2.transform.SetParent(this.transform, false); mCard3.transform.SetParent(this.transform, false); mCard1.position = new Vector3(-1.5f, 0, 0); mCard2.position = new Vector3(0, 0, 0); mCard3.position = new Vector3(1.5f, 0, 0); mCard1.showBack(); mCard2.showBack(); mCard3.showBack(); }